It seems like the programmers at Paradox Development decided to make some
good use of the Thrill Kill engine in creating Wu Tang: Shaolin Style. I did
not know what to expect when I first heard that we were receiving a copy of
the game, but in the end, I held a copy of Thrill Kill with popular rap
artists as kung fu fighting heroes instead of dirty-fighting dead people.
From the opening movie, the game seemed like a really bad remake of a Teenage
Mutant Ninja Turtles episode; Your master Xi is kidnapped so the bad guys can
learn his secret techniques and it is up to you, his pupils, to save him.
The voice acting during the game and FMVs are done by the Wu Tang Clan
themselves, unfortunately most of them are unable to act out their part in a
believable fashion. But, as I always say, "story and graphics should always
take a back seat to gameplay."
The main point of the game is to save your master and complete all of the 36
skill chambers of Wu Tang to unlock new characters and fatalities. The story
mode is played out in small arenas such as a basketball court or a small
section of a sewer(more TMNT coincidences?) where you have to defeat all of
the enemies in a location before you can move on. Most of the enemies are
simple polygon swaps of the main characters, so don't be surprised when you
perform a special move on an enemy and he dishes the same move back. The
worst part is that all of the computer-controlled characters are cheesy and
ruthless. I quickly found myself looking for a non-existent option to turn
down the AI. Just like your character, the enemies all have multiple life
bars and when you have to fend off 3 ruthless ninjas for 2 minutes, your
frustration level can easily go through the roof, as well as your controller
through the screen. This problem also hinders your ability to complete all of
the skills, such as an 8-hit combo, in order to receive the 36 chambers; you
can't get off a combo if the enemies are constantly ganging up and juggling
you till your demise. When you do finally finish off the last character
on a stage, you are treated to a nice Matrix-esque 3D freeze frame view of the
final blow before you rip their head off or punch them in half. Just a few of
the bloody fatalities in the game.
The only other noteworthy option in the game is the versus mode, where you and
three of your friends can battle it out with the Wu Tang Clan via multitap.
Some friends and I got together and ended up having a blast ganging up on
whoever played Ol' Dirty Bastard just for the fun of it (hey, if the computer
can do it, so can I!). Like most kart games, it is always better if you can
play with a group of people, the more the merrier; I just found it incredibly
unfortunate that this was the only true redeeming option in the game.
The graphics are not top notch but I would not expect that when you can have
four characters on the screen at once with no slowdown. All of the
characters in the game look very smooth, it is only during the fatality
sequences that you see just how poorly mapped some of the clothes and faces
are. Since most of the game is viewed at a distance it does not prove to be
a major problem, in all, the graphics were just what they needed to be:
simple.
Most of the in-game music was by Wu Tang Clan, making me wish I had the three
new songs that they used in the game. Most game music today is uninspired
guitar riffs or beats but when the main characters of your game are great hip
hop/rap artists all of that changes. The best track is the opening rap that
they play with an acoustic guitar and soft beats, a song hyping up the Wu
Tang Clan of the game--a very cool tune.
So would I recommend Wu Tang: Shaolin Style? My answer would have to be a
resounding "NO!" due to its frustratingly hard gameplay and mindless
violence. The game's resemblance to the cancelled Thrill Kill is more of a
turn off then a bonus. The game seems to concentrate more on the senseless
killing than on any other aspect, which is the wrong place to put all of your
effort when making a game. I am not saying that game violence is evil and
wrong, but when you advertise a game as an adventure to save your master, it
should not concentrate on earning new ways to rip someone's head off. I guess
Paradox must be pretty proud of themselves for finding a way to basically
release Thrill Kill under a new title, but in the end the game is still a
flop. It is only worth a rent if you have a multitap and a bunch of friends
over to play with; otherwise I would not bother wasting the money on it.
-- Jeff Keely