Reviewer: Greg Sewart

DEVELOPER
Konami

PUBLISHER
Konami

AVAILABLE
Now

MEDIUM
CD-Rom

PLAYERS
One


here are precious few classic game series that have survived the test of time. Mega Man, Final Fantasy, Sega's Shining Series and Sonic the Hedgehog immediately spring to mind. However, while those series have had their ups and downs, one franchise has managed to deliver a rock solid game each and every time. Obviously, I'm speaking of Konami's definitive action platform series, Castlevania.

Yet again Konami has delivered the goods. Castlevania: Symphony of the Night is about as good as it gets. While maintaining the traditional, side scrolling 2D graphics, this is the first Castlevania since Simon's Quest that is based more on exploration than simply reaching one objective after another. Think of it as Super Metroid meets Dracula X on steroids.

As the game opens, you see the final battle between Richter Belmont and Dracula ( Dracula X on the TurboDuo ). As the curtain falls, it's explained that mere years afterward, Richter has disappeared. Even more disturbing is the fact that Dracula's castle, which only appears every hundred years, has suddenly materialized over ninety-five years early. As Maria, whom Richter saved in Dracula X, enters the castle in search of answers, Alucard awakens from his eternal sleep. Fans of the series will remember Alucard as the rebel son of the Dark Prince, who joined forces with Ralph C. Belmont years earlier in order to rid the land of his father's foul presence. As Alucard, the player must enter Castlevania and solve its many mysteries, in the hope of averting catastrophe yet again. Whew, that was a mouthful...

You have never seen 32-bit special effects like this, ever. It's just that simple. So much time and effort has been spent to get the visuals just right, it gives me newfound hope for this industry. Alucard sports an almost scary amount of animation, and the character design is the stuff legends are made of. With spectacular lighting effects and huge, imposing bosses at every turn, Castlevania pushes the envelope far beyond anything the PlayStation is supposed to be capable of.

When you have great visuals there's always the danger of a bad soundtrack ruining the mood. Of course, Konami has this covered, too. Mostly comprised of variations on the original Castlevania soundtrack, the music is simply awe-inspiring. My personal favorite is the electric guitar rendition of the original theme song. The voice actors are also superb. The complete presentation of this project is second to none.

I know what you're saying, "What good are great graphics and sound if the game is short and boring?" Of course, with Konami of Japan, this is almost never a worry. As I previously mentioned, the game plays very much like Super Metroid. The castle is a vast building with many unique areas in it. Each one presents a new challenge, and there's a staggering amount of items and secrets to be uncovered. One thing that really shows just how important this game is to the developers are the nice little extra scenes, such as Alucard's playable dream sequence, or the confessional that can be found in the cathedral.

The control is airtight, and quite interesting. Along with the standard action/platform motions, Alucard can use a variety of magic by inputting certain"SF2 style" commands. As you uncover these special motions, they're saved in a sub-menu for reference purposes. Each weapon and armor usually endows him with a new skill, and the ability to transform into various entities also makes the gameplay very interesting.

While many will tell you that games just aren't as good as they used to be, the PlayStation incarnation of Castlevania goes a long way in proving that theory wrong. Castlevania: Symphony of the Night is simply the best 2D action/platformer to be released, period. It's also the only title that, in my opinion, gives Final Fantasy 7 a run for its money as the best game of 1997, if not of all time. This is the whole reason we started playing video games in the first place.

-- Greg Sewart

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