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The Next Tetris

The original Tetris was released way back in 1988 when the NES was the dominant force on the console market. The concept was simple; eliminate blocks by lining them up in a solid horizontal line. A concept so simple, that anyone could pick up the game and enjoy it. Being a Tetris addict myself, I can remember the long hours I would spend in front of my television playing the game. Nothing was better than getting a friend to join in and pulling off a 4 line combo, dumping loads of blocks on your opponents playing field and laughing all the way to victory! Now the year is 1999, and after countless Tetris sequels and clones, Blue Planet Software and Atari have attempted to put a fresh spin on this timeless classic. Have they succeeded? That really all depends on where you stand.

I'll say this right up front, this isn't your old mans Tetris. Forget almost everything you ever knew about the classic and prepare for a refreshingly new experience. While the basic concept stays the same, BPS has added enough new things to make it feel like an all new game. In addition to the regular solid blocks, there are now multi-coloured blocks which can fall apart depending on how you place them. Think back to Tetris 2 on the SNES, and you're about half way there. It's now possible to create "cascades" which can even elimate 5 lines or more. This however, will take a lot of playing time before you can start pulling off some of the more complex combos. Once you learn though, it's addiction city!

TNT features 5 different modes of play. In addition to the standard 1 and 2 player modes, there is also the marathon mode, practice mode, and the score marathon mode. The 1 player game isn't exactly what you'd expect. It's not the usual "keep going until you top out" that you have gotten used to over the years. Nope, this is a race against the clock! You start out each level with blocks already arranged at the bottom of the playing field. This is known as the "garbage line", and you have 5 minutes to clear it. At first it's pretty simple, but as usual, the higher the level, the higher the garbage line, the faster the speed. The 2 player mode follows the same formula, except that you can send your opponents playing field flying out of control by creating cascades on your end. Believe me, it's quite satisfying seeing the expression on your friends face after you send their screen flying in all directions and throw off their bearings! The marathon mode once again follows the same formula as the one player game, except that instead of trying to beat the clock, you just keep going and seeing how far you can get before finally topping out. Nothing too spectacular. The practice mode is very similar to Tetris 2's puzzle mode, in which you have a limited amount of moves to clear the playing field. This one's very pleasing to those looking for a formidable challenge, but those who want to avoid broken controllers should probably stay away from this one. My personal favourite is the score marathon. Yep, you guessed it, you just keep going and going and trying to see how long you can last. Old school Tetris nuts and newbies alike will absolutely eat this up, as you'll constantly be trying to outdo your top score. For those who just want to get back to the basics, you can also play classic Tetris. Unfortunately, it lacks any options to be fun for too long. But where's the 2 player mode?

On the visual end, TNT fails to impress in the slightest. What happened to the vibrant colours of the SNES versions? The backgrounds are not interesting at all, and the overall look is pretty bland. The menu interface is very plain and nothing to write home about. BPS has also tried to spice up the playing field by adding what I like to call the Jello effect. The blocks wiggle once they lock into place! I thought this was an unnecessary feature, but thankfully you can turn this off in the options menu. Even though puzzle games aren't about graphics, I would've liked something a little more exciting.

The music in TNT, with the exception of about 2 or 3 classic remixed tracks, is not memorable whatsoever. The game pumps with techno. I wouldn't mind this so much, had it actually been GOOD. As is, the music tends to grate on your nerves. Thankfully, BPS has added a CD player option to the game so you can just pop in your favourite tunes while you play. Again, music may not be essential to a puzzle game, but it doesn't hurt to have some decent tracks, which TNT sorely lacks.

In the end, despite the bad music and bland visuals, TNT still manages to be an entertaining and addicting title. It takes the series in a new direction while still maintaining the tried and true formula of the classic. If you have the patience to learn the new combo system, then you're bound to enjoy this game. Fans of the genre should definitely give it a look, while everyone else will probably want to give it a rental.

-- Alex Makar


Review By
Alex Makar

Date
08/17/99

Grade
B-

System
Sony PlayStation
Developer
Blue Planet Software/Atari
Publisher
Hasbro
Medium
1 CD-ROM
Players
1-2

Media