The original Tetris was released way back in 1988 when the NES was the
dominant force on the console market. The concept was simple; eliminate
blocks by lining them up in a solid horizontal line. A concept so simple,
that anyone could pick up the game and enjoy it. Being a Tetris addict
myself, I can remember the long hours I would spend in front of my
television playing the game. Nothing was better than getting a friend to
join in and pulling off a 4 line combo, dumping loads of blocks on your
opponents playing field and laughing all the way to victory! Now the year
is 1999, and after countless Tetris sequels and clones, Blue Planet
Software
and Atari have attempted to put a fresh spin on this timeless classic.
Have
they succeeded? That really all depends on where you stand.
I'll say this right up front, this isn't your old mans Tetris. Forget
almost everything you ever knew about the classic and prepare for a
refreshingly new experience. While the basic concept stays the same, BPS
has added enough new things to make it feel like an all new game. In
addition to the regular solid blocks, there are now multi-coloured blocks
which can fall apart depending on how you place them. Think back to
Tetris
2 on the SNES, and you're about half way there. It's now possible to
create
"cascades" which can even elimate 5 lines or more. This however, will
take
a lot of playing time before you can start pulling off some of the more
complex combos. Once you learn though, it's addiction city!
TNT features 5 different modes of play. In addition to the standard 1 and
2 player modes, there is also the marathon mode, practice mode, and the
score marathon mode. The 1 player game isn't exactly what you'd expect.
It's not the usual "keep going until you top out" that you have gotten
used
to over the years. Nope, this is a race against the clock! You start out
each level with blocks already arranged at the bottom of the playing
field.
This is known as the "garbage line", and you have 5 minutes to clear it.
At
first it's pretty simple, but as usual, the higher the level, the higher
the
garbage line, the faster the speed. The 2 player mode follows the same
formula, except that you can send your opponents playing field flying out
of
control by creating cascades on your end. Believe me, it's quite
satisfying
seeing the expression on your friends face after you send their screen
flying in all directions and throw off their bearings! The marathon mode
once again follows the same formula as the one player game, except that
instead of trying to beat the clock, you just keep going and seeing how
far
you can get before finally topping out. Nothing too spectacular. The
practice mode is very similar to Tetris 2's puzzle mode, in which you have
a
limited amount of moves to clear the playing field. This one's very
pleasing to those looking for a formidable challenge, but those who want
to
avoid broken controllers should probably stay away from this one. My
personal favourite is the score marathon. Yep, you guessed it, you just
keep going and going and trying to see how long you can last. Old school
Tetris nuts and newbies alike will absolutely eat this up, as you'll
constantly be trying to outdo your top score. For those who just want to
get back to the basics, you can also play classic Tetris. Unfortunately,
it
lacks any options to be fun for too long. But where's the 2 player mode?
On the visual end, TNT fails to impress in the slightest. What happened
to
the vibrant colours of the SNES versions? The backgrounds are not
interesting at all, and the overall look is pretty bland. The menu
interface is very plain and nothing to write home about. BPS has also
tried
to spice up the playing field by adding what I like to call the Jello
effect. The blocks wiggle once they lock into place! I thought this was
an
unnecessary feature, but thankfully you can turn this off in the options
menu. Even though puzzle games aren't about graphics, I would've liked
something a little more exciting.
The music in TNT, with the exception of about 2 or 3 classic remixed
tracks,
is not memorable whatsoever. The game pumps with techno. I wouldn't mind
this so much, had it actually been GOOD. As is, the music tends to grate
on
your nerves. Thankfully, BPS has added a CD player option to the game so
you can just pop in your favourite tunes while you play. Again, music may
not be essential to a puzzle game, but it doesn't hurt to have some decent
tracks, which TNT sorely lacks.
In the end, despite the bad music and bland visuals, TNT still manages to
be
an entertaining and addicting title. It takes the series in a new
direction
while still maintaining the tried and true formula of the classic. If you
have the patience to learn the new combo system, then you're bound to
enjoy
this game. Fans of the genre should definitely give it a look, while
everyone else will probably want to give it a rental.
-- Alex Makar