Reviewer: Kevin Cheung
Sony Music Entertainment
Sony Music Entertainment
Now (Japan)
CD-Rom

s this a historical irony, or just another quirk in the industry? I do believe that the finer subtleties of the Asian culture are about to take off in the Western world. After experiencing what one would otherwise describe as the most comprehensive simulation of Japanese weapons combat in Square's Bushido Blade, Sony Music Entertainment have decided to focus on one particular aspect of warrior-dom: the mystical art of the ninja. Tenchu, literally meaning "Wrath of the Heavens", is an action/adventure that borrows the winning traits of other games like Tomb Raider and Goldeneye 007 to create a ninja simulation like no other.

Set in feudal Japan, Tenchu places you in control of either a male or female ninja. The game then takes you through a series of mission-based levels in which the majority of the gameplay is left principally to your own discretion. For instance, the first level may simply require you to find the whereabouts of an influential yet lecherous old man, located somewhere in a town. Now, you could do things the hard way and kill every last minion you see in a flurry of screams and blood, or, you could hide in the shadows, skillfully evade any patrolling guards, and enter the target building from the roof.

Gameplay first requires you to select a number of secondary weapons, such as shurikens, smoke bombs, and so on to aid you in your missions. After that, you are launched into a vast three-dimensional world where you can run, jump, and climb in a similar fashion to Tomb Raider. Using a special grappling hook, you can target rooftops and adjacent buildings, shoot a tow-cable, and winch yourself up to the targeted area Bionic Commando-style. Using the R1 button allows you to crouch behind rooftops and boxes, while the L1 button allows you to take a good look around your general area. Using a small green meter at the bottom of the screen and listening to your character's heartbeat, you'll know if an enemy is nearby.

The heart and soul of this game lies in stealth, which is splendidly conveyed through the visuals. Tenchu has beautifully textured buildings, roads, and backgrounds that put the cluttered look of Tomb Raider 2 to shame. There is also a clever use of night-time effect similar to Nightmare Creatures, along with real-time light and shadow effects that create all sorts of atmospheric contrast. The net effect is that you actually feel as though you are sneaking around, and you'll be cursing every time you are detected. Perhaps the coolest feature that conveys this feeling is how you can press yourself against the wall while the camera discreetly pans around to show you what, or who, is around the corner.

Should you choose to do so, you can engage an enemy in combat. The hardest way is probably to run right up to them and slash away like a maniac. It's actually more fun to lay a spike in the ground and watch from the shadows as they step on it; or to position yourself in such a way that you can jump down behind them and slit their throat. Heck, you can break a few of their bones with some of your special moves before you do that.

The heart and soul of this game lies in stealth, which is splendidly conveyed through the visuals.

While we're considering the enemies, it's heartening to know that a lot of design and general effort has gone into their production. They all vary in appearance (well, as much as ninjas can anyway) and carry all sorts of different weapons. But the quirkiest thing of all is their animation and movement. The way in which they casually walk around is wonderfully lifelike, right down to when they suddenly detect a foreign presence (that would be you) and place their hands over their weapon as they look left and right.

The character that you control is no less impressive. The textures are almost soft to the touch and rich with variety in the lifelike animation. At the risk of sounding juvenile, it just looks so cool when you crouch over and crawl along the rooftop like Spiderman and scope out the enemy positions.

Perhaps the strangest thing of all is the music. Sound effects are all fine, and in a game of this nature, you'd expect for there to be no music whatsoever (the concentration being on ambient effects etc). However, Tenchu is accompanied by an amazing musical score that has an excellent beat, sounds completely out of place, but somehow fits in perfectly well. The best comparison would be to the music in Bushido Blade, except the music in Tenchu does not sound half as much the PCM affair that Bushido Blade did.

Tenchu is not without its problems, though. From a control point of view, it is not quite as smooth as Tomb Raider 2. Some of the motions look a little on the jerky side, particularly when you are up close to 3 attackers at once. Tenchu is Dual Shock compatible, and the smoother analogue controls remedy this problem to a degree. Speaking of the Dual Shock, though, every little rumble feels absolutely perfect. It doesn't feel quite as raw and sudden as Bushido Blade did, even though that was with the original dual analogue pad.

The second fault with Tenchu is with the enemy AI. Players who sit and watch the enemy do their patrolling rounds will be immediately reminded of the stealth-related affair of Goldeneye 007 on the N64. The funny thing with Tenchu is that you won't be detected if you are not on the same horizontal plane as your enemy. For instance, you could stand in plain daylight on the roof as a guard walks by directly below, and be perfectly fine. This is remedied to some degree by placing lots of enemies on all horizontal planes. The other quirk is how you can run away from an enemy, and if you get far away enough for a few seconds, they will completely forget about you and go about their business.

Now, for people who truly appreciate the subtle art of the ninja, these aren't really glaring faults at all. I'll still be crouching down on the roof like I'm supposed to and finish off every fight that I start as an honorable warrior should. That, perhaps, is what SME were relying on. But those who treat Tenchu as simply "any other game" would see this as a fail-safe and exploit it as they would any other cheat or fault in a game's AI. To each their own, of course, but this reviewer does not think of the AI quirks as much of a problem since they don't impede the flow of the game in any way.

You actually feel as though you are sneaking around, and you'll be cursing every time you are detected.

As far as Japanese text is concerned, you will need a medium skill in Kanji, but that is only for the mission directives. Most of the remainder of the on-screen dialogue, which is inconsequential to the action nut, is in Hiragana. In the end, however, it is not required to know Japanese in order to play. Appreciate, and enjoy this game.

In terms of alternatives, there aren't really any, unless you're counting the Core/Eidos Interactive release called Ninja. But think of it this way: the Japanese already demonstrated how much of their culture we didn't know with games like Bushido Blade. Is there any reason to believe that a British company knows more about the art of the ninja than the stereotypical Western myths? Tenchu already dispels all those myths with its opening FMV.

In light of the oodles of post-New Year releases, such as Tekken 3, Parasite Eve, and Bushido Blade 2, it's difficult to decide which one is worth getting. Tenchu is definitely one such game. It doesn't have the glamour or the profile of Tekken 3 or Bushido Blade 2, but it has enough variety and distinction from the institutionalized Square and Namco mold of games to be thoroughly enjoyable. This is one import that you will not regret purchasing.

-- Kevin Cheung

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