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When one thinks of greatness in the role playing game genre, the first
title that always seems to be on the tip of every gamer's tounge, is Final
Fantasy. Seldom is heard the name 'Suikoden'. While the first Suikoden was
well received by both the gaming press and consumers alike, it remained in
relative obscurity in it's time. A tragedy too, one that could be avenged
by the release of it's sequel, Suikoden II. While not a true direct sequel,
the game does feature an option to transfer the status, and certain items
from Suikoden I to Suikoden II. There are even special side quests and items
avaliable only to those who use this feature. While not required to finish
the game, it certainly is a service to owners of the original. (Note:
Several online sites including www.dexdrive.com offer saved games that can
be used to access these features.)
Suikoden II's sound ranges from trash to masterpiece. The soundtrack is
a prime example of this -- one moment you can be listening to a piano ballad
filled with emotion, and the next moment you are treated to lifeless notes
that don't seem to comply to any form of 'music'. Also, the sound effects
seem out of place and sometimes obnoxious during the game's few serious moments.
Graphically, Suikoden II offers little, if any, that we have not seen
before. The characters are presented in colorful sprites, as are the
backgrounds. In fact, most of the in game graphics look like they are
straight out of the days of 16-bit. That said, Suikoden II is still easy on
the eyes. Although Suikoden II is presented in a slightly higher resolution
than it's predecessor, it still maintains the oldschool look and feel. The
battle system may seem simplistic at first, but a closer look reveals a
small amount of depth. Composed of the standard 'fight', 'magic', 'item',
and 'defend' options, Suikoden II also offers special team attacks to
inflict more damage on tougher opponents.
The game once again has you recruiting more than 100 characters to aid
you in your quest for justice in the land. Once again, certain characters
you find will add special abilities to your party, as well as your castle.
As was the case in the first, you are not required to find all 108
characters, or 'stars of destiny' as they are called, but you are rewarded
for your vigilance in the end if you do. In fact, Suikoden II features 3
seperate endings, and the only 'true' ending can be achieved by having all
108 characters alive. A heavy complaint of the Suikoden series has been lack
of character development for 108 characters, but think about it for a
moment. How often does an RPG let you choose out of a cast of 108? Exactly.
The game would have to be huge to personalize every town and every plotline.
Suikoden II follows the main characters well, and even attempts to give some
depth to the remaining characters you will probably never end up using.
Being a fan of the first, I found myself making the purchase on the day
of Suikoden II's release. Even though they did try to clear up a lot of
issues some people had with the game, it just didn't seem to come off like
the epic that was Suikoden I. It's not a bad sequel at all, it's just more
of the same, which in this case is a good thing. Suikoden II is a refreshing
walk down the oldschool RPG lane.
-- Jeremy Flessing
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Review
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System Sony PlayStation
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Developer Konami
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Publisher Konami
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Medium 1 CD-ROM
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Players One
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Media
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