Gamers have been graced with Square's RPGs for over a decade. Although
Square usually has a Midas touch when it comes to role-playing games, every
once in a while they slip up a bit. The original SaGa Frontier did not gain
positive feedback due to its severely non-linear gameplay, among other
reasons. Always responsive to gamers' input, Square went back to the drawing
board for the sequel and came up with a much better game.
SaGa Frontier 2 tells a story in a very different way than most other RPGs.
Instead of taking a party of characters through an entire adventure, you
follow one of two different timelines. Each timeline has a few different
paths to take and certain opportunities to discover. The story of the game
flows between each timeline, allowing you to discover new plot points and
characters. Basically it's like playing two different adventures whose
plotlines connect every once in a while.
The story, while sometimes predictable, is never as convoluted as the story
in the first SaGa Frontier. It follows the life of Gustave the XIII, an
banished heir to a vast kingdom. You follow his life and make decisions
along the way, eventually bringing him to face his fate and return to the
land where he was born, and make a claim for his rightful kingdom. Gustave,
however, is not a typical goody-two-shoes character. There is much that is
evil about Gustave, and that is perhaps one of the best things SaGa Frontier
offers to the genre. You watch as he matures from a child to an adult, and
how his actions affect those around him. It's refreshing to see a new take
on the oft-overused good-guy-saves-the-world storyline so prevalent in
today's RPGs. The other scenario has you following Wil, a young digger who
sets out to find his fortune. Eventually you will discover how their paths
cross.
As you follow the timeline of either character, you will inevitably come to
points where you need to fight to survive. The battle system in SaGa
Frontier 2 is your standard, but with a few pleasant twists. When you fight
only one enemy, you have the choice of fighting as a team (if you have more
than one character), or fighting alone. Fighting alone offers you the
ability to see both your character and the enemy up close. These battle use
more detailed characters, both larger and more colorful than the normal
characters used in overworld/battle scenarios. In battle, you have the
choice of using different weapon attacks, such as thrust, cleave, or slash.
In the one-on-one fights, you have the opportunity to combine these attacks
into two (or more) hit combos that can be used in the team battles as well.
These attacks do more damage as well as possess the ability to be combined
with your characters' Anima (the source of magic in SF2) to do even more
damage.
Anima comes in various types -Fire, Tree, Stone, etc.- and provides life to
the planet and magical skills to the people. Gustave the XIII, however, is
born without Anima, and is banished because of it. Each character (with the
exception of Gustave) has a type of Anima that they can channel into their
weapon. As you practice combos in the one-on-one fights and as you gain
levels, you will be able to cast magic using their Anima through the weapon.
You might expect SaGa Frontier 2's story to be told using large amounts of
million-dollar CG, but none of that is used. The game's graphics are
entirely hand-drawn in 2D. Most gamers will immediately want to shy away
from 2D nowadays, but to do so would be missing the beauty the game has to
offer. SF2 looks breathtaking; it's a watercolor storybook come to life. The
beautiful and vivid hand-drawn artwork adds a lot of atmosphere to the game,
which was unfortunately missing from the original. The character designs are
similar to those in Final Fantasy Tactics; they are very colorful and fit in
perfectly with their surroundings. One slight downfall, however, is the lack
of animation in most of the characters. A disadvantage of 2D is the
difficulty in displaying emotion, but the story does not suffer too much
because of it.
SF2 follows the classic RPG style in nearly everything else-from weapon,
item and armor equipping to treasure collecting-but remains different and
better than most other RPGs due to its unique style of storytelling. It even
approaches-dare I say it-Chrono Trigger in terms of storyline. Although it
can not be put in the same class as that RPG classic, SF2 still has a lot to
offer and comes well recommended to RPG fans. The greatness of classic 2D
RPGs return in SaGa Frontier 2, so do yourself a favor and check it out.
-- Jason Allen