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Resident Evil 3- Nemesis

Have you ever felt like you were being followed? Well, in Resident Evil 3, you are all the time by one big mutated madman aptly named: Nemesis. Jill Valentine is the one being stalked in the third chapter of the RE series, RE3 starts out in a zombie ravaged Raccoon City. At first, the wide open area of the city made the game feel like it was lacking the claustrophobia that made the first two so tense. Luckily the later areas in the game include a genuinely creepy clock tower and hospital. Also, the camera angles are so well done that an overwhelming freakiness rings through, even when there's nothing there.

The game is more difficult thanks to the speedy yet powerful Nemesis, but there is an abundance of ammo for Jill to deal with any upcoming monsters that happen to pop into the area. The puzzles are great in RE3, and make players think back to where new items could be used in previous locations. The new gun powder system for creating your own ammo also creates a bit more strategy. All different kinds of ammo can be made from different gun powder combinations and creating the right types of ammo will make it easier to get through the game. Halfway into the game you will be able to play as Carlos Oliveira, a soldier from the Umbrella Biohazard Countermeasure Service. Playing as Carlos is a good change of pace in the game, and gives you a good chance to use a machine gun on anything that gets in your way.

RE3 has several points that allows you to decide what course of action Jill should take under certain circumstances. For example, the Nemesis will show up and you can choose to fight him and run into the police station. No matter what decision you choose the story doesn't change, but you can wind up getting some extra weapon parts depending on your choice. Gameplay remains classic RE with the addition of the 180 degree turn found in Dino Crisis and being able to dodge attacks. Both have to be used heavily in the game. The dodge comes in handy when you have to defeat the Nemesis, who can be pretty cheap at times. Jill can also shoot flammable objects in your environment that can take out monsters with one big explosion.

Eerie environmental sounds have become a staple in the RE series and it's no different in RE3. There are howling winds that compliment the flapping of crows waiting to peck you to death, and the occasional boom of sound that'll have you jump out of your seat. The character models and rendered backgrounds are excellent. Jill and friends are seamless and textured nicely. And the Nemesis is pretty disgusting with his flapping tentacles and sewed up head. Detail seems to be the key to making RE3 the most visually impressive chapter in the series. Rendered backgrounds are detailed down to the tiny glass particles of shattered windows, and the fire effects give a cool light sourced glow to any character walking past it.

So what's missing from the game? Story. Both RE1 and RE2 had stories that uncovered much more on the Umbrella corporation, and the short in-game cinemas in RE3 just don't do the job. Even the back story of the Nemesis is covered in one or two memos, and by that time you can already guess why he's in town. The game winds up relying on memos left by the dead to tell the story, but it isn't enough to keep you interested through the game. Another disappointment was the lack of different monsters. There are two new non-boss creatures in the game. One is a nasty bug type monster that can stand on its hind legs and attack, and the other is a big gray monster that can decapitate. The decapitating monster from RE1 also shows up in the game, but this time he's blue.

Don't let the number 3 fool you. Resident Evil 3 Nemesis is a sequel only in number and plays more like a side story than anything. But the improvements to the strategy and gameplay make this game a fun outing. There are very few games that can create the fear that the Resident Evil series has done so well, and if you're a fan the series or just plain like being scared, RE3 doesn't miss.

-- Marcus Lai


Review By
Marcus Lai

Grade
A-
Excellent

Review Guidelines

Review
System
Sony PlayStation
Developer
Capcom
Publisher
Capcom
Medium
1 CD-ROM
Players
One

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