Two simple words came to mind when I heard that Hammerhead was porting id
software's great first person shooter Quake II to the Playstation: "bad
idea." Needless to say I feared that they were going to seriously water down
the graphics and that load times would bog the game down considerably.
Unfortunately, I found out I had more to fear than I originally thought.
For those few of you who have never heard of Quake (very few indeed), I will
give a quick breakdown of the game. It is a first person shooter where you
are a space marine sent to stop the alien race known as the Strogg who have
been giving Earth quite a lot of trouble lately. The basics are, you blast
your way through levels of modified humans and Strogg all while completing your mission
objectives.
Now let's talk about the game itself. First off, in the regular game mode I
found glitches galore. After destroying your enemies, their bodies are
supposed to explode, leaving behind only a spray of blood and their head, but
every once in a while I would blow someone up and laugh at how their
disembodied head would hang in the air till it disappeared. I also found some
enemies who would walk into a wall and would be unable to free themselves,
allowing me to turn them into chunks without breaking a sweat. Another
problem I found had to do with the load/save areas. Load/save areas are
always enclosed areas between two doors, and sometimes while walking out of
the area I would be shot back into the set perimeter forcing me to go through
the load/save menu again. The normal loading of levels does not take too long
but since the Playstation can not handle entire levels you will find yourself
quickly tiring of the many set points where it must stop for a few seconds to
load the new sections, slowing down the flow of the action. There are more
complaints, but I think you have heard enough about the gameplay flaws.
The graphics were watered down but not as much as I had first expected. As
are all computer ports to Playstation, the polygon count is significantly
lower than the original, meaning less detailed character mapping, first
evident in the hand and weapons of the marine you play. And don't expect
those detailed evil grimaces we have come to expect from the enemies; instead
we are treated to a blur that looks more like paper bags with eye holes. The
walls all look a bit ugly, but in this game I think that can work as an
effect rather than a huge problem. But I can't really blame Hammerhead since
they are porting a highly detailed computer game to an aging low memory
console. In fact I would say that they did a decent job with what they had
to work with.
Of course, no Quake would be complete without a multi-player mode. The games
you can play are Deathmatch, Team Deathmatch, and Versus. You are able to
change the number of kills needed to win, the time limit, and the gravity
level, just like the original. The arenas themselves are incredibly small
and it is easy to kill and be killed, unlike the arenas Quake fans tend to
create and use in huge LAN deathmatches. You can have up to four people
playing if you are one of the few to own a multitap, but it is just not the
same as the fun matches you can have with loads of people in a fight on the
computer.
I can not honestly recommend this game to anyone, as it does not hold your
attention and is too inferior compared to the original. For those of you who do not
own a computer (I guess you would be reading this in a public library or
school) I would suggest a rental before purchase. Quake II is a great game
but porting it to the Playstation was not worth the effort.
-- Jeff Keely