I have just spent the past few days attached to my Playstation testing out
Capcom's latest, Marvel vs. Capcom. Yes, the game has seen a near arcade
perfect release on the Dreamcast, but Capcom has always been a big supporter
of all major consoles whether the system could handle it or not. So what do I
have to say about another port, of yet another vs. series game to the
Playstation? I say, what in the heck has Capcom done to this game?!
To start, due to the memory limitations of the Playstation, you can only play
as one character in the arcade mode; no tag teaming allowed here. To make up
for this, Capcom has decided to make the game even more unbalanced than it
already is by allowing you to pick a helper character with unlimited uses.
That's right, you can call out Tan Pooh or Juggernaut as many times as you
like during a match. Or, if you wish, you can choose one of the regular
characters to use for team supers or counters. If you do want to play a tag
team match you have to play with same characters on each team. Which means
you only get to choose one character while your friend or the CPU chooses the
other.
If those were not enough downfalls for you wait till you actually start
playing the game, after you wait through a long load time of course. Once you
begin a fight, you will surely notice the little "bonuses" Capcom threw in to
make the game more exciting. First off, there is a new zoom feature that can
quickly become highly irritating. Every time you perform a throw or air
combo, the camera zooms in closer and closer on the characters for each hit
in a combo. For all of you guys who have always wanted that close-up of
Morrigan's breasts or Captain Commando's chest plate, now is your chance. The
truth of it is, while a novel idea, the more you zoom in on a hand drawn
pixelated character, the more Morrigan's breasts start to look like one of
your favorite characters from an Atari 2600 game (Hey, is that the cop from
Keystone Capers?!).
Speaking of graphics, what about the frame rate? In a word: horrendous. Play
the Hulk vs. Zangief and you will see what I mean. I thought they would at
least give them more three frames of walking animation! And what animation
that is there will surely cause serious bouts of slowdown. I could hear my
Playstation scream for mercy every time I performed a super. The worst part
is that every time Venom performed one of his fierce or strong attacks the
game slowed down; that is just BAD!
The next thing you'll notice is that they even changed the gameplay around on
us. The game is incredibly easy to beat now. The incredible amount of damage
inflicted by your character compared to the CPU's is ridiculous. You will
surely want to head straight for the option menu to fix this problem. Even
Onslaught is a pushover compared to what he was on the Dreamcast and in the
arcade. Second, every time you win a round, any energy you lost during the
fight will automatically fill back up for the second round; yet another
example of unbalanced gameplay. Combos are a lot easier to pull off than ever
before as well. If you thought the game was a button masher before, wait till
you pull off chains without even trying.
The only true bonuses in the game are the ending and art galleries. For every
character you beat the game with you earn a piece of artwork as well as the
ability to view their ending as many times as you wish. The art for the game
is nice, and unlike the actual gameplay, being able to zoom in on your
favorite pic is a good thing.
I love Capcom, and I still do. But this game is just not up to par with so
many of their other titles. You just can't expect to make a successful port
of a lightning fast, graphic intensive arcade game of this caliber on the
Playstation. I guess it really does not matter in the long run since all
problems will be solved with the release of the Playstation 2 next month.
Then, Capcom will have nothing but next-gen systems to work with. If you
really want the true vs. experience, go buy the Dreamcast version. This is
definitely one to pass by on your next trip to the game store.
-- Jeff Keely