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Marvel Vs. Capcom

I have just spent the past few days attached to my Playstation testing out Capcom's latest, Marvel vs. Capcom. Yes, the game has seen a near arcade perfect release on the Dreamcast, but Capcom has always been a big supporter of all major consoles whether the system could handle it or not. So what do I have to say about another port, of yet another vs. series game to the Playstation? I say, what in the heck has Capcom done to this game?!

To start, due to the memory limitations of the Playstation, you can only play as one character in the arcade mode; no tag teaming allowed here. To make up for this, Capcom has decided to make the game even more unbalanced than it already is by allowing you to pick a helper character with unlimited uses. That's right, you can call out Tan Pooh or Juggernaut as many times as you like during a match. Or, if you wish, you can choose one of the regular characters to use for team supers or counters. If you do want to play a tag team match you have to play with same characters on each team. Which means you only get to choose one character while your friend or the CPU chooses the other.

If those were not enough downfalls for you wait till you actually start playing the game, after you wait through a long load time of course. Once you begin a fight, you will surely notice the little "bonuses" Capcom threw in to make the game more exciting. First off, there is a new zoom feature that can quickly become highly irritating. Every time you perform a throw or air combo, the camera zooms in closer and closer on the characters for each hit in a combo. For all of you guys who have always wanted that close-up of Morrigan's breasts or Captain Commando's chest plate, now is your chance. The truth of it is, while a novel idea, the more you zoom in on a hand drawn pixelated character, the more Morrigan's breasts start to look like one of your favorite characters from an Atari 2600 game (Hey, is that the cop from Keystone Capers?!).

Speaking of graphics, what about the frame rate? In a word: horrendous. Play the Hulk vs. Zangief and you will see what I mean. I thought they would at least give them more three frames of walking animation! And what animation that is there will surely cause serious bouts of slowdown. I could hear my Playstation scream for mercy every time I performed a super. The worst part is that every time Venom performed one of his fierce or strong attacks the game slowed down; that is just BAD!

The next thing you'll notice is that they even changed the gameplay around on us. The game is incredibly easy to beat now. The incredible amount of damage inflicted by your character compared to the CPU's is ridiculous. You will surely want to head straight for the option menu to fix this problem. Even Onslaught is a pushover compared to what he was on the Dreamcast and in the arcade. Second, every time you win a round, any energy you lost during the fight will automatically fill back up for the second round; yet another example of unbalanced gameplay. Combos are a lot easier to pull off than ever before as well. If you thought the game was a button masher before, wait till you pull off chains without even trying.

The only true bonuses in the game are the ending and art galleries. For every character you beat the game with you earn a piece of artwork as well as the ability to view their ending as many times as you wish. The art for the game is nice, and unlike the actual gameplay, being able to zoom in on your favorite pic is a good thing.

I love Capcom, and I still do. But this game is just not up to par with so many of their other titles. You just can't expect to make a successful port of a lightning fast, graphic intensive arcade game of this caliber on the Playstation. I guess it really does not matter in the long run since all problems will be solved with the release of the Playstation 2 next month. Then, Capcom will have nothing but next-gen systems to work with. If you really want the true vs. experience, go buy the Dreamcast version. This is definitely one to pass by on your next trip to the game store.

-- Jeff Keely


Review By
Jeff Keely

Grade
C-
Average

Review Guidelines

Review
System
Sony PlayStation
Developer
Capcom
Publisher
Capcom
Medium
1 CD-ROM
Players
1 - 2

Media






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