Simply creating a racing game for the PlayStation is not enough these days. Since there is such an overabundance of them on the marke,t most of them simply get ignored. In order to get anywhere in the genre, developers have to create something original that helps it stand out from the other clones. Killer Loop from Crave Entertainment, unfortunately, does not have that uniqueness to help it succeed, but instead the people behind it decided to make a game that shares strikingly similar qualities with Psygnosis' racing series, Wipeout.
Despite being incredibly cliché for racing games to take place in the future, Killer Loop has decided to dive into that little area, as well. You see, in the future that Killer Loop takes place in, mankind has developed a new technology called magneto-kinetic (referred to as MK, for short) driving. Without going into lengthy specifics, it allows cars to perform previously impossible maneuvers without swerving off the road. This causes the world's roads to be replaced and magneto-kinetic vehicles become the new standard. Other than normal driving, magneto-kinetic driving has introduced a new kind of sport that is more exhilarating and dangerous than any other. That sport is what you are a part of in Killer Loop.
Killer Loop already has the problem of looking like a mere clone of Wipeout, but this is magnified by the fact that the game does not offer much over its closest competitor. Weapons have begun to be a larger part of less realistic racers, and Killer Loop does not want to be left out of it. There are two main sets of weaponry on the tracks, which are distinguished between red and blue. Unless you did not guess, the red is offensive, and the blue is more defensive. Instead of one single weapon power up, Killer Loop gives the ability to either use the power up as soon as you pick it up, or collect up to two more and have a more powerful weapon. Meaning that if you pick up simply one red power up that becomes a straight forward missile, but collect three and it is then a homing missile. Interesting, but I would have liked to have seen some more imaginative power ups instead of the same old, same old.
There isn't much to complain about with Killer Loop graphically, but, then again, there is not much to brag about, either. The frame rate is fast for the most part, although there were a few patches of slowdown that I found when zooming through the futuristic tracks. The magneto-kinetic racers available are a bit boring to look at, and it would have been nice if there were a few more included, seeing as how I found there to be at least three other cars who were the same as me on a track. Variety is the spice of life, you know. Beyond that, Killer Loop's tracks are nothing terrible, and there are enough twists and turns to keep things entertaining the whole ride through. A few more things going on the background (instead of just the occasional waterfall) would have made the backdrops a bit more engaging.
With everything else being quite otherwise generic, you would assume that the control would not be anything special. Unsurprisingly, there are some ups and there are some downs. On the up side, the shoulder buttons act as strafing buttons, allowing you to safely maneuver around the section of track that let you roam freely (for the most part). The downside to this? Once a turn hits and you try to use the actual steering buttons, get ready for a "wipeout" and find your car spun around and losing precious time in the race.
Killer Loop is not all that fun; it does nothing revolutionary or interesting to make it any different from any of the other million and a half racers on the market. This one isn't even worth picking up at the local video store. It is not so much a bad game in the sense, but just the same old routine that we have been through time and time again.
-- Patrick Klepek