When I first heard about Final Fantasy Anthology, I was pretty excited to
say the least. Here was FF6, one of my favourite games of all time, and the
commercially unreleased FF5, which I had previously only enjoyed on an
emulator. After months of waiting, Anthology is finally upon us, but how
does it stack up to today's more cinematic RPG's? Does it recapture the
glory and magic of days gone by, or is it just too primitive to hold its
own in this ever growing genre? To put it in the most basic of terms,
Square has delivered a mixed bag of nostalgia and some faulty programming.
Let's face it, FFA isn't about eye candy, and that's actually a good thing.
Where these 2 16 bit classics fail to impress in the visual department, they
more than make up for it in their engrossing gameplay and interesting
characters. FF5 uses the ingenious job system, which leaves you with an
unlimited amount of room for customization. You can assign your character
to be anything from a knight, summoner, ninja, the possibilities are
endless. With a total of 22 jobs to choose from, you're able to mix and
match abilities to create a character which best suits your needs and
desires. On the other hand, FF6 uses the equally interesting Esper system.
Think of FF8's junction system and you're halfway there. Basically, you
equip a magicite (a crystalized esper), and are granted spells which you can
learn by means of leveling up. FF6 also has character specific attacks,
like Sabin's Blitz techniques and Cyan's Swdtech. If you miss the days when
RPG's really were about gameplay and you actually looked forward to battles,
Anthology won't disappoint.
While today's RPG storylines get more and more complicated, you won't be
getting lost in FFA. FF5 is the trademark FF story which revolves around
the elements and crystals. However, there are enough twists and turns in
the plot to keep it interesting. (Galuf's character comes to mind) On the
other hand, FF6 was the game which turned the series into a darker and much
more moody direction. Issues such as teenage pregnancy and suicide are all
addressed here, as subtle as they may be. On the whole, both games will
keep you glued to your set until you see the journey completely through.
Now you may be asking yourself, "What good's a story without a good
translation?". Well, this is where FFA disappoints a little. While FF6
holds true to its SNES brethren, FF5 leaves a bit to be desired. It's not
necessarily the translation that's so terrible, but more so the
characterization. For instance, in the emulated version of FF5, Faris was
actually coherent and a more believable character. In the PS version, she's
been lowered to a stereotypical pirate with bad grammar and cheesy lines.
("Shiver me timbers!" comes to mind) Fear not however, since the dialogue
never gets to the point of being too annoying. Once you get used to Faris'
pirate talk, you should be fine. While it does take some of the enjoyment
out of the game, the translation is decent enough.
The FF series is also known for its brilliant music and sweeping melodies,
with these 2 titles featuring some of the most memorable tunes in RPG
history. There's one problem however; the sound just isn't as good as it
was on the SNES. I don't understand why Square didn't address this issue,
surely they could pull off the same sound quality of a 16 bit game onto a
CD. Mind you, the orchestration is as emotional and beautiful as ever, the
quality is just a bit below that of its SNES brethren.
Another technical issue with the game is the loading time. While not
unbearable by any stretch of the imagination (3-4 seconds for a battle to
start), it sort of takes away from the constant flow of things. Can't win
'em all I guess, and I sort of expected this due to the limited RAM in the
Playstation.
Ah yes, I wouldn't be able to write this review without mentioning the
brilliant FMV in these 2 titles. On par with FF8, the intros and endings
are truly works or art and a testament to Squares cinematic genius. Despite
what you might have thought, the FMV is NOT interspersed throughout the
games, but is merely used in the intro's and endings of both games, with a
special one opening up once you complete FF6. Whether or not you're a fan
of FMV, it really is a joy to see these classic characters being rendered so
artistically and beautifully. (Kefka looks simply mad!) This is a definite
bonus to the total package.
So there you have it, Final Fantasy Anthology in a nutshell. While it does
suffer some faults, the magic is still there and the package is a solid
purchase for those looking to relive the glory of RPG's gone by. Also, if
you're a huge fan of the series, you might want to bump up this score by one
grade. Even amidst games like Xenogears, Star Ocean 2, FF7 and 8, Final
Fantasy Anthology holds its own and offers a satisfying experience that no
gamer should miss. Play it again...for the first time.
-- Alex Makar