Even though I wasn't actually around at the time that The Dukes of Hazzard TV show had become popular, I am still able to catch reruns of the show every so often. Movies are usually the ones prone to becoming games at some point, but games based on TV shows are rather uncommon. Developer Sinister Games and Publisher SouthPeak Interactive, however, thought the premise behind the Dukes of Hazzard had enough behind it to justify creating a game centered around it. That's exactly what we have with the PlayStation title, the Dukes of Hazzard: Racing For Home.
Everything in the game kicks off with a stylish introduction set to the tone of the Dukes of Hazzard theme. The introduction is done in the same vein as a TV show's introduction (with character names below their mug shot, and all) and it looks quite cool. It certainly isn't the best FMV I've ever seen in my life, so don't go in expecting a Square quality extravaganza, but it just had that feel to it that made me want to watch it over again.
In the Dukes of Hazzard series those "good ol' boys" did a whole lot of running from the law in their speed demon car, the General Lee. So, based off of that, the best concept for a game based on the show would obviously involve a heavy amount of racing. In the end, the Dukes of Hazzard ended up consisting of only racing missions. The main problem with this concept is that Sinister Games created a whole bunch of missions that are repetitive, boring and basically all alike. Throughout the game, I encountered around three different kinds of missions: race from point A to point B, race from point A to point B with a cop on your tail and attempt to damage another character's car by continually bashing into it. I will admit, though, that I had fun with most of the missions, despite them being overly similar at times. Sometimes, though, you will have the ability to change vehicles, but that occurrence is few and far between.
The way in which the missions are linked together is a big strange, too. For example, you will be chasing after some robbers who have kidnapped your uncle and as soon as you get them pulled over the robbers jump out of the car and flee. Your uncle leaps out of the truck he was being held captive in and immediately says you have to bring the mortgage to the bank within the next few minutes or they loose the farm. The uncle acts as if nothing has happened. It doesn't hurt the game particularly, but I found it a bit quirky how the transition from mission to mission occurs. Occasionally, however, a piece of FMV plays after each mission and helps to break up the action and continue the plot.
Dukes of Hazzard's game engine is speedy and fast, and there is hardly any time where you can find the frame rate slowing down and interfering with the racing. Although, there is not a whole lot of detail in the backgrounds that go whizzing by as you make your way through the stages. That doesn't matter all that much, seeing as how you don't need to pay attention to what's around you most of the time. Everything else is modeled fairly well, especially the star of the game: the General Lee.
Weapons and power ups are not really stressed in Dukes of Hazzard, but there are a some that can be found littered about as you race. I didn't find myself using the oil slick item very often; most of the time it was simply too difficult to get into a position where it could be used effectively. I did, however, find great joy in the arrows weapon. When you are nearing a car that needs to be damaged a certain amount, one of the characters will pop out of the right hand side of the car and a red circle will appear on the enemy's vehicle. As long as the red circle is present you can fire whenever you want. By doing so, the character will fire at the vehicle's wheels and it will take off a big chunk of the car's damage meter. Not only is it useful, but it's entertaining to use.
You do not need much skill to steer the General Lee; it turns so tight that almost any turn, regardless of how sharp it is, can be maneuvered through without ever taking advantage of the car's brakes. Dukes of Hazzard is a game about moving as quickly as possible, but the fact that I used the brakes only once throughout my entire time playing shows something for the difficulty factor. Also related to difficulty is the artificial intelligence as demonstrated by the cop car (Rosco) that chases you during certain missions. The car is incredibly fast and will smash into you over and over before letting you move on. I found myself using a couple of turbos in a row to get ahead of the cop and within a few moments he was already a few feet behind me again. I'm all for fairness, but at times it was getting overly frustrating.
Dukes of Hazzard definitely isn't a bad game, but there are better racing games out there that are worth more worth your money. Fans of the series will likely have more appreciation for the game than others, but gamers looking for something new might also find some enjoyment being "modern day Robin Hoods" in this average, thought refreshingly good TV show themed racer.
-- Patrick Klepek