Argornaut Software could conceivably hold the title for the company with the greatest influence on 3D console games. With their old Super Nintendo game StarFox, Argonaut amazed gamers with a complete, polygonal world and an experience previously unavailable on home systems. Several years later, Argonaut offered their next-generation 3D game, the platformer Croc, on PlayStation and Saturn. Many considered it a solid overall action game, though not nearly as groundbreaking as StarFox. Now, with Croc 2, Argonaut provides an improved sequel that fans of the original Croc will enjoy, and players looking for a good 3D platformer should look into the title as well.
Just as in his first adventure, Croc runs around, jumps over pits and lava beds, picks up gems and uses power-ups to perform special actions. Fortunately, Argonaut fixed many of the annoying control problems present in the first game. Croc turns around with ease this time, instead of constantly running in a circle when the player tries to move in the other direction. Jumps feel a bit easier to control, and the Dual Shock controller works nicely with the game, though the digital pad also provides acceptable performance. Keeping Croc running in a straight line is also easier in the sequel.
The camera also cooperates much better in the sequel than it did in the first Croc, though this largely results from the limited control over the camera the player exercises. Whereas the first game let the player change the camera's position on the fly, Croc 2 forces the player to collect a power-up to even move the camera around while standing still, and the game offers no ability to rotate the it as Croc moves. Despite the lack of flexibility, the end result of fewer camera glitches ultimately offsets this restriction.
As for the actual gameplay aspect, the relatively low number of enemies in each level means most of the challenge results from overcoming the environment. Croc needs to make accurate jumps, locate hidden keys and other items and perform other classic platform actions. A few levels offer alternative gameplay styles, such as racing other characters. Platform fans should feel right at home with the classic, if predictable, play style. Even with the improved control, Croc 2's challenge level feels higher than that of the first one. In the original Croc game, as long as Croc possessed at least one gem, he would survive any damage from an enemy or obstacle. Now the gems do not control health; rather, Croc now must maintain a separate life meter. Since heart power-ups do not appear nearly as often as gems do, the player needs to be far more careful in order to survive.
Like most of the game's other features, the graphics do look much nicer in Croc 2 than in the first one. The characters and landscapes both appear much cleaner in the sequel with a less-grainy, smoother overall appearance. The game displays only minor draw-in, certainly nowhere near enough to pose a problem. Indeed, the limited draw-in looks much better than fog (which luckily doesn't exist in the game) would. The colorful backgrounds and creatures create a bright, happy-feeling game, and the cute sound effects and cheery music enhance the overall atmosphere.
With neither any inherent flaws nor revolutionary features, Croc 2 comes across as an above-average platformer. Those who desire a well made 3D platformer should definitely look into the game, as its quality definitely exceeds that of the many hastily produced games also available. Secret levels also allow extend the game's life to make it worthy of a purchase versus a rental for action fans.
-- Rachel Lewis