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Tomb Raider: The Last Revelation

Every year around Christmas time we are greeted with a new version of the wildly successful Tomb Raider. Each year, however, the games have become significantly worse and less entertaining than the previous ones. It soon became clear that the series was starting to become washed out in the eyes of its biggest fans. With what is considered to be the final installment of this generation, Core Design set out to create the best Tomb Raider title since the original game.

In Tomb Raider II and III, our heroine Lara Croft was tossed into a variety of more wide opened environments, rather than the smaller, tomb-like areas found in the first Tomb Raider. For The Last Revelation, though, our star has been taken into the confinements of Egypt instead of the cold tundra of Antarctica. This has allowed the designers to recapture the magic that existed before that captivated so many fans, and also bring into play some new features that weren't there before.

As stated before, Lara is exploring the depths of the hot, scorching land of Egypt in a race against time. After invading a tomb that belonged to the God Set, and snatching an amulet off of a tomb, the power of the God Set is unleashed once again. You see, thousands of years ago the God Set was tricked into being contained inside that tomb, but now that he has been unleashed once again he could bring the ultimate destruction to the entire world. The End. Armageddon. It is now up to Lara to set out on another endeavor to fix what is wrong and attempt to save the world, all while fending off her arch nemesis (once mentor) Werner Von Croy.

There is not much of a huge leap in graphics quality between Tomb Raider III and IV, but they have definitely improved. Running the game with a 3D accelerator is preferred, since without one it really wouldn't look that much better (or it could even look worse depending on your machine) than the PlayStation version. Having a 3D accelerator improves the visuals dramatically and actually makes it look quite enjoyable to look at. Lara becomes more "rounded", and the game looks overall much improved. Within the PC version are a few touches that either were left out of the PlayStation game or were unnoticeable. One of them is when coming up from taking a dip into some water, there are water droplets that drip down from Laura's body as she continues through the level. Eventually they'll stop (implying that she is then dry), but it is a neat effect that shows some of the smaller details that were implemented into The Last Revelation.

The environments featured in The Last Revelation all keep the same, constant Egyptian feel, but never stay exactly the same so that they become repetitive or boring to go through. Usually there was a decent amount of variation from stage to stage to keep me from falling asleep during a particularly excruciatingly long level.

Something that was lacking from the previous title was a bit of a tutorial to help introduce beginners to the game and help them learn the various moves that were available. In The Last Revelation the first couple of levels are dedicated to introducing those who are new to the Tomb Raider universe to the moves that can be performed in order to survive the perilous surroundings. Unfortunately, this is not something that can be manually skipped by veteran Tomb Raiders, and there are a few specific sections that aren't well explained and soon become increasingly frustrating. The most obvious example is the same one used in the PlayStation review, where you are asked to swing off a rope onto another ledge. The game explains it seemingly clearly, but once you get on that rope it becomes apparent that the instructions given were not enough to get the job done. Instead, there are a few action that must be pulled together in order to get through. I found myself stumped for a couple tries before figuring it out, but one would think that the idea of being stumped should be unnecessary since it is simply a training mission.

Tomb Raider captivated many during its original release, but lost more than a few as it begun to spin a web of sequels. With The Last Revelation, it helps recapture what made the first game so great, but, ultimately, it still is more of the same. You either love Tomb Raider or you hate it, and if you didn't like it in the beginning, this game won't sway you. On the other hand, if you have stuck with the series through its ups and downs, you will be treated to a spectacular end before moving onto the next generation of Lara Croft.

-- Patrick Klepek


Review By
Patrick Klepek

Grade
B
Great

Review Guidelines

System
Personal Computer
Developer
Core Design
Publisher
Eidos Interactive
Medium
1 CD-ROM
Players
One

Media