February was quite a quiet month for PC gamers everywhere. This annual
lull in the releases of big name software always leaves open a chance
for a
developer to get something new and fresh out there without having to
compete with the hype machine. While Westwood is certainly not known for
Action/RPGs, they have managed to release a noticably solid title that
proves it isn't just some Diablo clone.
Normally I would not make a big fuss about something as unimportant as
the set of screens that make up the installation utility for a program,
but
Westwood put a little something extra into the Nox setup program. From
the second a person starts copying files to their hard drive the story
of Nox
is already being told through a series of pictures and stories. By the
time the actual game starts, the player is already well versed in the
basic
premise of the story, and the game is allowed to quickly (and smoothly)
pick up from there. I have my suspicions that this method of
storytelling
through the install utility does slow down the installation of a rather
small set of files, but the time actually seems to go faster with
something to
occupy the gamers's anxious mind.
Overall the story is sort of one most would recognize. Evil fights Good,
Good vanquishes Evil, Evil comes back for revenge. As the Evil tries to
go
about doing whatever it is Evil does, it sucks in a man from our
universe, into the Nox universe. The presentation of the story is where
it presents
itself in a unique manner. A somewhat subtle mix of humor manages to
creep into the story which brings the game back down to earth a bit,
giving it
an appeal that tears away from the overused majestic quests found in a
lot of RPGs.
Taking the role of the main character, the player finds themself
hopelessly lost in a universe that barely resembles their own. In order
to survive, a
choice between three character classes must be made. After picking
either the Warrior, Conjurer, or the Wizard class, the adventure begins.
While
each class has its own radically different set of quests, they are each
created to teach the player to adapt to the chosen class' set of
strengths and
weaknesses. Every player begins at the apprentice level, and through the
many adventures leads to 'Master' status.
As mentioned before, each class has their own set of strength and
weaknesses. Nox goes beyond the traditional rules of thumb that seem to
have
applied to the warrior and magic classes in almost every RPG. While the
Wizards are weaker, Warriors stronger, and Conjurers strike the balance,
the set of abilities possible for each class are radically different. In
fact they are so very different from one another that it totally changes
how a
person plays Nox.
The most familiar (and easy) class to deal with is the Warrior. He may
be restricted from the use of magic, he is undoubtedly the strongest of
the
three classes and can wield the strongest weapons and some of the best
armor. The Wizard being the extreme opposite of the Warrior class, uses
a
fantastic array of magic to ward off enemies as well as heal himself.
The Conjurer is by far the most intreaguing class available. This class
has the
ability to summon and charm. These spells may not be as visually
brilliant as a lighting spell, but the ability to summon ogres and charm
the enemy to
fight on your side can be extremely valuable.
Admittedly a lot of the spells are common place in any PC RPG, but
Westwood has managed to divide all of these little tricks into a couple
classes,
which not only offers different ways to play Nox, but also adds a
stronger sense of identity. I have always thought this is
something games like Diablo were missing. Beyond health, strength, and
mana stats there has to be more to what makes a character.
Nox's visual presentation isn't that astounding. It lacks a lot of
visual punch to go along with the spells and actions the characters are
supposed to be
carrying out. For example if a Meteor is summoned and it hits the earth
it looks like nothing more than a simple black object with speckles of
red to
simulate heat, hitting the ground. The impact of this spell is only
apparent through how long the targeted enemy stands. The concept and
ideas for
each spell are really impressive, but a lot of them are rather
uninspired. Character models are also a little small, and lack any real
detail to express
the imagination behind these creations. I think the main problem with
Nox's visuals is that everything seems so small at times.
A note of attention must be given to Nox's interesting lighting effects.
A line-of-sight system was used to implement rather realistic lighting
effects
within Nox's darker areas. It is honestly a little hard to describe but
the overall effect of this is actually really cool, and I think credit
should be given
where credit is due.
A lot of work could have really been put into tweaking the control. The
spells and items do not suffer from problems nearly as much as the
simple
exercise in directing the character around and speaking with Non-Player
Characters. The imprecise movements of the character using the cursor
can
be downright maddening when trying to escape danger. Another example of
this being an issue arises in towns as the player is forced to literally
chase
NPC's down to talk to them. Part of this is due to the fact that a
person needs to be within a certain distance to initiate a conversaion,
but the act of
running is generally a pain.
The multiplayer modes introduced to the Action/RPG genre by Nox are a
welcome addition. The traditional Deathmatch Mode has been included,
along with Capture the Flag and this really odd soccer type game that is actually pretty fun. These
modes seem to have been optimized for larger groups of players, while
the one
on one experience is something that suffers a little from map size and a
slight imbalance in character classes.
The issues regarding the control in Nox, is something that can be
adapted to. All of the other elements that make up this title are pretty
solid.
Westwood was able to add something a little extra to Nox, as compared to
what a developer would put in the standard Action/RPG. That is what
makes Nox a solid title.
-- Ryan Thompson