While the bulk of PC RPGs excel in the sense of gameplay execution with
usually a good story to go along, console
RPGs seem to be more focused on style and presentation of the story.
While this generalization might be a little unfair
to the console RPG market, it is for the most part true. Not to be
misunderstood, there is nothing wrong with the style
console RPGs follow, but when a console RPG makes its way to the PC, it
is certainly a different experience for those who
have logged many hours on games like Everquest, Baldur's Gate, or
Planescape: Torment.
The story in FFVIII is far more realistic than the one behind FFVII.
This new story has been toned down to near
semi-realistic levels, and should let gamers have an easier time
relating to characters and situations. While the mystic
elements of the story are still prominent, they are a little easier to
understand, compared to the rather ominous sources of
power in FFVII. The story centers around Squall, a student in a special
combat training school. As the story unfolds he finds
himself and his friends becoming entangled in something bigger. Special
events within the story are displayed with
beautiful full screen video. Certain areas use a combination of video
and real time graphics, allowing the camera to sort of pan with
the scene's action.
The character models were improved for the PC version, using the latest
in 3D acceleration. Square abandoned the
sausage linked bodies of Final Fantasy VII and have full sized models
which seem to show emotion a lot better. The
mannerisms the models exude is really key in helping the player connect
with each character emotionally. The most
stunning characters are undoubtedly boss characters and the guardian
forces. While the heroes of FFVIII do look very
detailed and animate well, the guardian forces are the best show of the
power behind FFVIII's visuals.
The bulk of this title has been optimized for the PC, except the
pre-rendered backgrounds. Since this is such an apparent fault, many
people will most likely think less of the title because of it. Although
the process of re-rendering backgrounds to fit the resolution on PC
would take a long while, in order for FFVIII to compete with the current
visuals put out by leading titles it needs absolute
visual polish. The low-res backgrounds do not hurt the gameplay in any
way, and the objects and settings the backgrounds
include are easily identifiable, and are even sort of beautiful.
There is very little wrong with the gameplay elements that make up Final
Fantasy VIII, and the story is much improved over
Final Fantasy VII. Yet I have this nagging feeling Square knew this game
would be coming to PC and probably could have
gone all the way in converting this fantastic console RPG into a
complete PC masterpiece. This isn't to say the title isn't
worth your gaming dollar. As an RPG, Final Fantasy VIII is one great
experience.
-- Ryan Thompson