This has probably been one of the toughest reviews for me to complete.
Eidos' title, Cutthroats has managed to leave me somewhat adrift
regarding my feelings about the title. On
one side, the game has some really solid gameplay ideas, that have been
implemented fairly well. On the other side, the game is probably one of
the ugliest titles I have seen. As you will
see, this has been a toughie.
It sounds shallow to let graphics affect a title's overall score
so much, but the graphics in Cutthroats are just really bad. The units
are poorly detailed and small, the "fights"
encountered when boarding enemy ships simply consist of two stick
figures brandishing swords in a tiny little window. The economic/port
interface is probably the best looking part of
the title.
The sound is adequate, but it just really falls short. The title is
littered with classic pirate tunes, but it all just seems so uninspired.
The sounds of battle offer nothing more than simple
sounding sword clashes and creaking wood planks as ships go in for close
engagement.
By this point I hope I have demonstrated how sincerely bad this
title's presenation is. Now I would like to tell you what this
game is really all about.
The first thing I would like to take note of is the world that
Cutthroats takes place in. It isn't completely static as I had
originally thought it would be. Although there is a specified
timeline that the title follows, most of the future events that take
place can be brought about by the players actions in the past. For
example if a player is a real jerk, and spends all his time
pillaging the high seas, his approval rating in certain towns may go up
or down. The same could be said if the player decides they want to be a
hero.
The opinion of any coastal town you stop in is very important.
Not only does it make the waters around this town especially hostile,
the townspeople try to rip the player off.
Trade rates are affected by the attitude towards you, and the location
of the town. As the game progresses it seems the scripted events that
form the backbone of the timeline also effect
the trade that takes place during the game.
The battle system is really also quite good. Ship battles are not
limited to point, click, and hope for the best, a lot of it depends on
which way the wind blows, what type of cannon shot
you would like to use, and several other pirate tricks that can be used.
Targetting different areas of a ship has some very different effects.
Shooting at the masts of a ship might cause it to
slow down, while shooting at the hull could cause it to sink. Different
cannon shots also do better damage to certain targetable areas of the
enemy's ship.
Mobility of your ship depends greatly on the course of the wind, how
strong it is, and how many sails you have up. Success in running away as
well as attacking greatly depends on the
type of ship you are in. Smaller ships of course have an easier time
running away while the warships are expectedly much slower and depends
on their firepower and crew to make up for
it.
Overall the interface used during battles and while on the world map is
very straight forward. There are several options on the world map that
can be set to make your journies more
eventful or maybe even pleasant. When battle insues the interface
changes very little, but adds a few easy to understand drop down menus
to help command your fleet in battle.
Business while in port is actually pretty easy to figure out. I have
heard a few people complain about it being "stat heavy", but this is
nothing compared to the title based on Braveheart.
Most of expenses involve practical things such as ship
repairs/sales, food, rum, ammo, and several other trade items.
As technology increases every few months, and the hordes of gamers adopt
several visual and audio expectations, more and more effort shifts to
the attempt to make a game immersive
while the gameplay sometimes suffers. This is strangely somewhat the
opposite for Cutthroats. This title has some great gameplay that can
really get a person interested if they happen to
like the idea of a strategy title relating to pirates. The main thing to
remember is that Cutthroats doesn't suffer from having a simple
presenation, it suffers from having a bad
presentation. Sometimes that can make all the difference in the world.
-- Ryan Thompson