Reviewer: Robert Zeigler
Activision
Activision
Now
Win95 CD-Rom

have to say that being lucky enough to follow this game's progression since it's alpha form all the way through the beta to the final has been one of the most pleasurable experiences of my gaming life. To witness the progress Activision has made in perfecting a new genre is astounding to say the least, and to be quite blunt, Battlezone is a winner (loyal GA readers can let out a big 'duh' on that statement, everyone knows I love this game).

But for those of you who haven’t read any of my previous Battlezone articles, we'll start on a new page and point out some of the good and bad points about Battlezone.

The story behind Battlezone is that, during a meteor shower near the Bering Strait in 1952, traces of a special 'bio-metal' were found at the crash site. Samples of this bio-metal were excavated by the US military without letting the public know, and soon this bio-metal was engineered into its current form - tanks and various other ships capable of space travel. The entire Space Race, as is told by the Battlezone manual, was a hoax to mask the secret US presence on the moon. Unfortunately, and I won't spoil how this is possible, the Russians too have this bio-metal, and now the fight is on to claim new colonies in space.

An updated Interstate 76 graphic engine means prettier graphics to you and me.

Battlezone is also the first in a promising new genre of games dubbed "action/strategy". This means that Battlezone blends elements of action games, via a first person perspective/shooting (Quake style) view while also building a base and commanding units a la strategy games such as Dark Reign and Red Alert. Voila, the action/strategy genre is born! Activision coincidentally used a revised Interstate '76 engine to perfect the driving/shooting elements of the game and Dark Reign's AI engine to perfect the enemy AI and strategy techniques.

Let's talk about the graphics right off the bat. The game is, of course, entirely 3D, and can be played from the traditional 'first person shooter' perspective or two other exterior 'beauty' views. Now, I've seen 3dfx-enhanced PC games but don't own a 3D card myself (yeah, I'm one of the few). However, the textures in Battlezone are so unbelievably smooth and they animate so fluently that I honestly can't see any reason why this game even so much as needs a 3D card! There is the occasional clipping when close to mountains, hills, or ridges, but I'm not going to crucify Activision for it. They've tweaked the I76 engine so much that everything they've accomplished with the terrain and unit textures, not to mention the astonishing sky textures, overshadow any small technical flaws.

The sound is a mixed bag. At first, the music almost seems nonexistent, but then you'll find yourself in the position where you're about to sneak up on an enemy base, and the second before you attack you get this rush of nervousness. It's right then that the ambient and sometimes haunting music blasts out at you. It plays a very effective role when the action heats up or you're about to play through a tense moment in the game, but at other times you just might not notice it at all. The sound effects are top-notch however. Cannon blasts, mortar fire, huge explosions, creaks and hisses of tanks and hydraulic walker legs - you name it, Battlezone has it and does it well.

The control, while appearing entirely too daunting at first, is a snap to learn. Sit down with this game, play through the four training missions and in no time you'll be jumping into the single player or multiplayer games and having a blast. The four training missions teach the basics of tank driving control, shooting, communicating with units under your control, and building bases. The way in which Activision has implemented the communication system is brilliant. Along the top left corner of the first person perspective HUD is a listing of numbers. Each number corresponds to a different section of your army. Say for instance you'd like to contact one of your turrets, which is a defensive unit. Using the numbered listing, while still in the game, and while the action is going on around you, you'd press "1" for Defense, and then you'd press "1" for Turret #1 or perhaps "2" for Turret #2, etc. You'd then get a list of commands that you'd like to say to that particular unit. Say we use the same turret example, and that we'd like turret two to move to a position closer to you, which you'd do by pressing the Space Bar after highlighting a spot on the ground with your aiming rectical. So, all in all, to contact one of your turrets to move it, you press the sequence: 1, 2, aim with rectical on ground where you'd like the turret to move, press Space Bar. It's easy, it's quick, and it works almost exactly the same way for every unit in the game.

A mix of action and strategy is done to perfection in Activision's Battlezone.

The only problems I've heard of with Battlezone are the default joystick mapping that the game comes programmed with and 3D card issues. However, as I don't use the joystick (I'm a mouse man myself) and I don't have a 3D card, I can't report on these issues. I can tell you that I know Activision is working hard (still!) to make Battlezone better, and they have posted new pages on their web site about the joystick issues and even some answers in their online FAQs about 3D card issues (before you ask anything about 3D card problems, make sure you have the latest reference drivers for your specific card). Activision's Battlezone staff are constantly communicating with troubled customers on the Battlezone message board and from what I've read they're doing a great job of fixing any problems you may have.

All in all, I don't expect you to have too much trouble jumping into Battlezone. Installation was quick and easy, and setting up multiplayer games is a snap. There is a varied and numerous amount of maps to select from, and if you'd like to create your own map to play in Battlezone, then Activision has also included a version of the map editor that they used to create the game. I warn you that this is not a map editor like you've seen in Dark Reign, this is an elaborate tool that takes a while to get used to, and I don't think you'll see a huge amount of player maps popping up because it is rather complicated (but what do you expect, after all, it's a revolutionary 3D engine!).

Activision is constantly cranking out hit titles, and you don't want to miss this one. If you only buy one PC game this year, you’d better make it Battlezone.

-- Robert Zeigler

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