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Tonic Trouble

Early adopters to the 32-bit generation might find that Tonic Trouble, UBI Soft's new Nintendo 64 title, looks extremely familiar. Indeed, the title's colorful levels, limb-free characters and warped enemies make it feel nearly like a 3D version of their older side-scroller, Rayman (although a separate Rayman 3D game exists as well). Although 3D platformers already saturate the Nintendo 64's library, Tonic Trouble still provides a pretty good game, especially for younger players.

So how does another 3D action game differentiate itself from the glut of others? In Tonic Trouble's case, the gameplay involves many more puzzle elements than most similar titles do, and not just "find the key" ones either. Unlike many other games, the puzzles do feel like they actually fit into the levels, rather than simply exist to slow the player's progress. In addition to solving mysteries within levels, Ed, the game's bizarre hero, acquires new abilities after he completes each level such as the ability to fly or shoot long-range weapons. Generally, Ed needs each upgrade unlock puzzles in the later levels, but he can also use them to re-explore old settings. Still, although Ed can discover previously inaccessible items with his new power-ups, most players probably won't feel compelled to do so.

Besides more puzzle-centered gameplay than most N64 platformers demand, Tonic Trouble's graphics also look nicer than many comparable titles. While not amazingly detailed, the brightly-colored worlds do create a pleasant overall atmosphere for the game. But perhaps best of all, the levels contain no fog, and the game still maintains a nice, smooth frame rate and low levels of draw-in. It's nice to see a game made by a company other than Nintendo or Rare that doesn't need such sacrifices to remain playable. Similar to the pastel-style graphics, the sounds consists of soft, sometimes barely audible music and voices.

Unfortunately, the number one problem of 3D platformers also hurts Tonic Trouble's overall quality, and that problem remains the ever-persistent, uncooperative camera. Although no game supports a trouble-free camera as of yet, Tonic Trouble's great number of narrow hallways and passages greatly magnify this already common glitch. The camera constantly runs into walls, or pushes Ed off ledges as it attempts to move to a better position. In a game with as many jumps as Tonic Trouble, the poor camera control translates into a lot of quick, cheap deaths.

In the end, the frustrating camera lowers Tonic Trouble's overall quality from a very good game to a decent one. Kids will probably appreciate the game the most, due to its colorful, light-hearted characters and story. The game does not feel as fulfilling overall as Mario 64 or Banjo-Kazooie do, but Tonic Trouble still provides a good addition to a platform fan's library.

-- Rachel Lewis


Review By
Rachel Lewis

Grade
B-
Good

Review Guidelines

Review
System
Nintendo 64
Developer
UbiSoft
Publisher
UbiSoft
Medium
Cartridge
Players
One

Media