Reviewer: Sam Kennedy

DEVELOPER
Midway

PUBLISHER
Midway

AVAILABLE
Now

MEDIUM
Cartridge

PLAYERS
Two


he racing genre is one of the most fundamental to the videogame world. It's the ultimate virtual reality: driving a car at death defying speeds while battering against building walls and smashing into unanticipated obstacles along the way, all in order to make it across that finish line first. It is a simple concept that, over the years, has been dramatically improved both in terms of aesthetics and in terms of sheer playability. The simplistic designs of such games as the original Pole Position and Rad Racer have now accustomed themselves to the 64-bit age, where polygons rule and sound effects sway.

Without a doubt the advancements of polygonal technologies have improved the racing genre. Instead of flat and mundane 2D obstacles such as undefined trees and bushes on the side of the road, we're now given the ability to traverse vast landscapes, overflowing with skyscrapers, long bridges, traffic jams, and spattered with the occasional mob of casual bystanders. Developers these days can even design massive tracks based on real cities, recognizable for their tourist rich landmarks and scenic panoramas.

Welcome to San Francisco. A city filled with buildings, hills, bridges, and thousands of people. What better place to host a bunch of lunatics racing their cars at top speeds? Sounds fun, huh? Well, it is. You're given six tracks and eight cars to race till your heart's content. Which sounds great...if this is your style of racing.

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Intensity, raw intensity, is what makes a racing game worth playing. The dizzying speeds of SF Rush, augmented by the reckless abandon of the opposing cars, yields an incredible experience that will have you on the edge of your seat. And this is where I felt SF Rush faltered. See, I prefer games in the vein of Ridge Racer or Daytona, where the racing is all fast-paced, but where you're given a great deal of control, and, despite the damage your car displays, it's all very realistic in design. SF Rush is slower than the two aforementioned games, the control is quite limited, and having your car flying in the air off of a sloped hill for 3 or 4 seconds at a time is commonplace. And while this doesn't exactly suit my style of racing, I'm aware that a vast majority of Nintendo 64 owners will love it.

The graphics in SF Rush range from very good to outstanding. The roads and the surrounding scenery all look very clear, and the game makes good use of vibrant colors on the cars. You will also find that the sky is reflected off the cars' windows really well, and you'll be hard pressed to find many instances of pop-up. Of coarse there are the trademark N64 graphical effects to be found that smooth out the polygons (which to me make all the N64 games look so similar), but SF Rush easily displays the best usage of the N64 technology in a racer so far. I think the only complaints I had with the graphics were that some of the buildings looked a little bland and that the title screen was pure cheese. Other than that I'd say Midway did an admiral job in converting the arcade game.

The sound is a completely different story. As painful as it may be, do you remember the grating tunes in Cruis'n USA? Those sound decent compared to what you have to deal with in SF Rush; 'nuff said. The sound effects are pretty basic, maybe a little too basic. There are only a few different effects for your car when smashing into other objects and it would have been nice to hear a little more variety in them. So if the fancy graphics can perhaps cause you to overlook the filler background tunes and basic sounds you'll be all set.

Control-wise the game is fine, although, as I stated earlier, limited. I found that you really don't end up doing all that much in the course of a race, except keep steady and take a turn here and there. It does take a while to make a turn though, when at high speeds, so you really have to let off gas at times. One of the neat aspects of the game is that often you will be launched in the air off of hills and you'll have a while to sit back and enjoy your in-flight complimentary bag of peanuts. It's quite funny to watch, really. One thing I should mention is that whenever you really smack an object hard your car will blow up, and it'll place you (with a new car) back on the track in a similar fashion to Mario Kart.

San Francisco Rush does exactly what it should; it makes for a great racing experience. And while it won't suit everyone, Midway did a great job in delivering a translation of the arcade game that would cater to their audience perfectly. This game will sell millions of copies, and it will do terrific on the rental charts. I know that, you know that, and most importantly, Midway knows that. So if you enjoyed the arcade version, or if you're looking to pick up the best N64 racer to date, as Midway states on the back of the box, "Feel the Rush!!"

-- Sam Kennedy

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