Reviewer: Greg Sewart

DEVELOPER
Imagineer/Genki

PUBLISHER
Ocean

AVAILABLE
Now

MEDIUM
Cartridge

PLAYERS
Four


et me tell you about the first time I booted up MRC. As soon as I pressed power, the obligatory "you don't have enough memory" message appeared. Ok, I thought, no problem, I'll just fix that in the memory manager. So I hit start, but nothing happened. I tried all the other buttons, still nothing. Then I read the screen a little more closely, what's this? I have to take the controller pak out and restart the game? No memory manager? This wouldn't be a problem had I not just sold both my N64 games for a copy of Final Fantasy 7, but I digress.

MRC is the latest racing game to be released on the N64. Comprised of five courses, each with both on and off road areas, and a choice of twelve cars, variety is the name of the game. Available are season mode, match play, time trial, free run and two-player mode. Two cars and tracks must be unlocked, as well.

While the graphics are nice, the control leaves much to be desired.

To coin a phrase, Rubbin's Racin'. Any stock car fan worth his salt will tell you it was a racing truism long before Robert Duvall uttered the words in Days of Thunder. Unfortunately, the developers of this title, along with many other racing games, it seems, never heard of it. In MRC, as is all too often the case, touching another player or the wall will result in a dramatic loss of speed. In my opinion, if you're going to have a full bodied racing game, you need to take into account that minor contact will occur from time to time, that's the point of having the wheels protected. But, again, I've wandered…

The control in MRC seems to be a little off. While you can set up the car by adjusting anything from the rubber, to the gearing, to the angle of the spoiler, it just doesn't seem to help. In order to make the vehicles handle smoothly; you have to make them so slow that they're not competitive. In order to give them a high top speed, the handling suffers so much it's like driving on a sheet of ice. I tried for days to find a happy medium, but I've yet to achieve it. On the upside, I did notice that the off road vehicles have a decided advantage when in their element, which is a nice touch.

The graphics are pretty standard fare for an N64 game. The fog is present only when the weather conditions require it. Dynamic weather and day to night racing is always a good thing, and MRC pulls it off pretty well. The track textures are clean, and the framerate is very smooth. The car design is excellent, although the paintjobs are a little too fuzzy for my tastes.

Witness the lone vehicle that seems to handle somewhat like it should.

The sound, on the other hand, borders on irritating. The engine noise is your basic, short sample played over and over again, to the point of insanity. The announcer is also horrible; forcing himself to sound excited.

In the end, MRC manages to be average at best. For the racing starved N64 crowd, this may be enough, but don't count on it. To it's credit, this title offers a lot of diversity and nice graphics, if you can get around the control. My advice? Wait for F1 Pole Position 64.

-- Greg Sewart

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