Reviewer: Brady Fiechter

DEVELOPER
Midway/id

PUBLISHER
Midway

AVAILABLE
Now

MEDIUM
Cartridge

PLAYERS
One

elcome to America, land of Joe Camel, communist infiltrations, blacklisted leaf blowers, and of course, Doom. Now for those of you who are new to this intriguing condition called reality, and are ostensibly gamers, let's look at an explanation for Doom: find weapons, find keys, kill people, find the exit.

Now we know what Doom is all about, we've all played it countless times, so the only thing left to do is list the advantages and disadvantages the Nintendo 64 version brings to the proverbial formula.

One thing that cannot be denied is the fact the Doom64 looks better than any version before it. This fact is cemented in unarguable truth. This is the N64 hardware, and to be inferior to its predecessors in any way would be a blow to Midway. Indeed Midway has created a stellar graphics engine, employing many tricks in the N64 arsenal. The only thing less than revolutionary is the enemy structure -- we still get the banal enemy animation. While the various creatures remain sprites, the chunk-o-thon we have become used to in Dooms of the past has been remedied. No matter how close an enemy approaches, they never lose detail, and although they do have the fuzzy residuals from the anti-aliasing, at a distance, they are as sharp and detailed as you could want, especially when considering the fact that you have little time to even worry about scrutinizing the finer points of the enemies.

All the areas have been re-designed specifically with the N64 in mind.

A major element of Doom is the portentous atmosphere, and Doom64 continues this dark tradition. While Midway seems to lack the same penchant for religious imagery as did id, there is no denying that the newest Doom incarnation has it's share of brooding imagery. And most importantly, the violence has remained in full force, delivering liberal doses of gore.

Level design is superbly done, boasting 30 plus stages of unique and challenging exploration and of course, some of the most intense action in any game to date. Nothing can compete with having scores of enemies all bearing down on you at once, with nothing but a small pillar to hide behind. At times, enemies are so transparent, they seem to literally materialize from the dark shadows, adding yet more to the anticipation. In any moment of trepidation, you are toast, which is why Doom fosters an unprecedented air of tenacity.

All the enemies are now pre-rendered, thus looking a little cleaner than Doom 64's PC counterpart.

With greatly improved graphics, awesome analog control, and relentless action, Doom64 betters its predecessors by quite a wide margin, although there still is one area that is noticeably inferior -- the sound. The sound does not hold a candle to the Playstation version, which can be expected in bass response and clarity, yet unfortunately the ambient musical score from past Doom's seems toned down a bit. Every once in awhile, you get the eery baby cry and various screams, but the frequency is missing, sacrificing the edginess a bit.

So much good can be said about Doom64, and while a fantastic version of the classic has made its way to the N64, don't forget that this is Doom, a game that has been rehashed more than any game before it. At the same time, don't forget that Doom pretty much kicks ass. Simple words. Simple game. Simple fun.

-- Brady Fiechter

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