Reviewer: Greg Sewart

DEVELOPER
Nintendo

PUBLISHER
Nintendo

AVAILABLE
Now

MEDIUM
Cartridge

PLAYERS
Four


t's been a rocky road for the N64 at best. While there have been a couple great games, such as 007, it seems to have been hit or miss for almost everyone, even Nintendo, since the machine was released. As of late the company that seems to be showing others the way is Rare, not only do they have the most popular game on the system right now, but with Diddy Kong Racing they've come out of nowhere to take over a genre previously owned by Mario Kart 64. This game is awesome.

Diddy Kong Racing, as I said before, is basically MK64 only done better. Although Rare didn't have the star power to draw from like Nintendo does, there are a few familiar faces in this one. Diddy ('natch) and Krunch from the Donkey Kong Country series, Banjo from Rare's upcoming Banjo Kazooie game, and Conker from the upcoming Conker's Quest. Also included are a plethora of original characters, Timber the tiger, Pipsy the mouse, Bumper the badger and Tiptup the turtle. As in Mario Kart each character has different strengths and weaknesses when it comes to racing. Some have quick acceleration and great handling, while others may have a high top speed and good weight. Unlike Mario Kart, the stupid second player boost aspect that almost destroyed that title as a one-player game doesn't rear its ugly head here.

The approach to DKR is a little different than most racing games. Instead of choosing your course and racing, you are instead dropped into the middle of a full world with various doors and buildings scattered everywhere. After learning of Wizpig and his dastardly plan from Taj the wizard, you're free to roam. You have the option of challenging Taj to three challenges, and also switching vehicles from your car to a hovercraft to an airplane. The world is created in such a way that you need to make use of all three of these vehicles to find everything. After exploring a little, find the four doors that lead to each 'world'. When you enter the lobby of each world you'll be faced with a whole new set of doors. There are four races available in each, at which time you must race and defeat a boss. Upon defeating the boss, you are sent back to those four races to play the coin mode. Each track will now have eight coins scattered throughout. You must gather all the coins and win, plus your competitors are a little faster. Upon completing this task, race the boss again, winning will gain you a piece of the medallion, as well as open up the trophy mode in that world.

Planes are only one of three vehicles at your disposal.

Trophy mode is basically a points season with the same four tracks, again, your competitors are slightly faster this time around. Upon winning each race you gain a balloon, which will allow access to the doors with higher numbers on them. I know this all sounds somewhat confusing, but trust me, it's a blast, and keeps you coming back for more. Each track you open in this adventure mode can also be raced at any time in time trial or multiplayer mode.

As with MK64, you can get weapons as well. By collecting balloons of the same color during a race you can power up these weapons up to three times. You can get rockets, oil slicks, mines, speed boosts, shields and magnets that allow you to 'attract' yourself to the closest player ahead of you.

The control in DKR is spot on. Each vehicle handles differently, as it should. By holding the R button you can do a powerslide, hitting the brake will really turn you quickly, as well. Three different views are available as well. Again, all I can say is that this is what Mario Kart 64 should have been.

Be careful of the waves in the hovercraft, you can lose control quite easily.

The presentation is just like MK64. Huge, colorful backgrounds with overly cute characters. Luckily the characters aren't pre-rendered this time, which leads to a much cleaner look. The tracks are designed superbly and look beautiful, as does just about everything. The sound is also excellent, it changes dynamically depending on where you are in the main world, and each tune for the separate races fits perfectly. There's a lot of voice in the game as well, as every boss, TT and Taj all speak to you many times. Yes, it's still your run of the mill cartridge sound, but it just works so well in this game.

Many people have complained that this is just a Mario Kart knock off, and that Rare should have tried something more original. I say they're wrong. Diddy Kong Racing takes a proven game, does it right and adds a lot to it. The replay value of this title is immeasurable, and due to the limited supply, the demand for the product has skyrocketed in true Nintendo style. The first true must own game on this system, in my opinion. With 007 and Diddy Kong Racing, Rare owns the N64 this Christmas.

-- Greg Sewart

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