Reviewer: Greg Sewart

DEVELOPER
Kronos Digital Entertainment

PUBLISHER
Vic Tokai

AVAILABLE
Now

MEDIUM
Cartridge

PLAYERS
Two


hen the universe was created, a Master Key was forged in order to lock away all the secrets and power the cosmos had to offer. After which time, the key was separated and placed into separate dimensions, connected only by one-way portals, called Dark Rifts. Only the ones who possess a piece of the Master Key may enter these portals, which will then seal themselves and disappear. Once all the pieces come together, the true center of the universe will appear, and can be entered by the one who holds the entire key. In order to consolidate his power as the 'chosen one', Sonork, a Hyperion, has created The Tournament, in the hopes of acquiring another piece of the Master Key. After he accomplishes this, he will then attempt to get the third piece from the head of Demitron, the Lord Demon.

Sound confusing? Well, it's really neither here nor there, for this is just a convenient background for yet another 3D fighter. As of yet, the power-house known as the N64 still lacks any really high quality games in this genre. Fairly, the only game that falls into this category thus far is Wargods. Yet, with the release of Dark Rift, I can honestly say that this situation has gotten no closer to being rectified. That's not to say that DR is necessarily bad, just that it's simply no competition to the stellar lineup on the other two home systems. It can, however, claim 3D fighting supremacy on the N64, for now.

As the second game of it's kind I've played on this system, the suspicions I had during Wargods have been confirmed, this controller really isn't designed very well. At least, not for fighters, as the C-group of buttons are so small, it's hard to even know which one you're pressing until your on-screen persona does something completely different from what you had planned. My advice, get a third party controller, it makes all the difference in the world.

Dark Rift consists of nine slightly un-inspired characters. There's just something about them, they don't seem to convey much personality at all. I chalk this up to the lack of almost any voice samples. You don't have things like Sarah mocking you or Sakura doing a victory dance. These characters are just stiff and lifeless. Although they're animated at a smooth framerate, it can't hide the fact that the animation is bad, since they move more like robots that organic entities.

In all fairness, the graphics are well done, although they still have that same generic, 'N64' quality to them, almost cartoon like. The backgrounds are 2D, a la VF2, with floors that don't seem to stretch too far into the horizon. One thing that deserves mention is the character Morphix, who's made up of opaque, shifting polygons that really offer a trippy effect. The music... well, all I can say is, what music? Seriously, there is music, but it's so boring that it's not even worth mentioning. Fighting games need exciting, up-beat tracks to complement the action, whereas Dark Rift contains moody, atmospheric tunes. I can understand what was supposed to be accomplished here, but it didn't work. As for sound effects, as I said before, voice samples are almost non-existent, and DR comes with the regular collection of contact and fall effects.

While Dark Rift is easily better than it's only competition, Wargods, it still fails to deliver a satisfactory game experience. The real tragedy here is the fact that the N64 is a 3D monster, yet I still use a Saturn and PlayStation for all my fighting needs. Dark Rift comes off as an attempt to cash in on the current 3D fighting craze, and nothing more.

-- Greg Sewart

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