Thanks to Infogrames, Team 17's lovable crew of cartoony, ballsy worms with heavy artillery have made yet another successful jump from the PC onto a game system. This latest installment in the Worms series, Worms Armageddon, shows that even on a handheld system the game can retain many of the features that made the original so much fun.
The Worms series is a 2D side scrolling strategy game, that at times is visually reminiscent of Lemmings. The comparison ends there though, as saving lives is the exact opposite of what your goal is Worms Armageddon is. You control a team of 4 worms (custom made or selected from a pre-defined set), and set out to annihilate the enemy team of worms. Each member of the team has hit points and a shared cache of weapons and items. When it is your turn, you take one of your worms and navigate your way around the wacky, destructible landscapes all while getting into a good position to attack an enemy worm.
When in position, you then choose a weapon from your stockpile. Bazookas, Grenades, Sheep Bombs, Fire Punches, Baseball bats, and many more zany weapons are at your disposal. Each weapon can damage both the enemy worm, or even yourself if you are not careful. Aiming a weapon is not always that simple. If you need to attack an enemy from across the screen, with say a bazooka, factors such as distance, wind movement, and elevation come into play. Pulling off a perfect shot from a very far distance is frequently an exciting moment. Along with weapons, the worms have a few different items to help them maneuverer around the play field. A teleporter for example, allows you to reposition yourself anywhere on the screen during that turn; And a blowtorch gives you the ability to burrow into the side of the landscape.
The graphics in Worms Armageddon GBC are extremely well done. Of course it helps that the original PC version were purely 2D to begin with. The worms themselves and landscapes have ported over very well. The parallax background is missing, as are a nice portion of the worm's animations, but I wouldn't have expected much more. The voice samples as found in the original are sadly missing, though I knew there was no way to cram them into a GBC cartridge. On the bright side, the crazy techno soundtrack is of good quality and fits the game well.
Gameplay is dead on. The mouse controlled interface was dumbed down, and somehow adapted to work well with the GBC's 4 buttons and d-pad. Hitting the select button toggles between an action mode and a browsing mode (for the lack of a better description). The action mode is where you control your worm as well as attack. the browsing mode allows you to scroll around the entire area, and cycle through the weapons and items you currently possess.
Worms Armageddon GBC contains both single and multiplayer modes. Because the game is technically a turn based strategy game at heart, multiplayer only requires a single GameBoy to play. Multiplayer games can be played both co-operatively and VS. The single player mode gives you the ability to start up a quick game with random teams, landscape and weapon configuration, or create a custom team and work your way through the missions. The only real problem with the single player games has to do with the enemy worm AI. The worms are either extremely bad (no aim, dumb decisions), or extraordinarily good (perfect aim, ruthless). The problem didn't seem as pronounced as in the PC and console versions, but the it was still present.
As a GameBoy Color game, Worms Armageddon is just right. The whole package works very well on a handheld system, and fans of the original games, or those looking for a fun strategy game on the go, should consider picking up a copy.
-- Jim Cordeira