Portable consoles have come of age.
I say that despite the fact that I have no small amount of respect
for the original Game Boy and subsequent entries into the portable market,
because too many limitations existed on these machines - namely, passive
matrix LCD screens and/or short battery life - to make their games perfectly
playable. Oh, sure, the games WERE fun, but the blurring and the short
battery life kept a few really good games from being truly great, most
notably those of the action-platformer bent such as the Super Mario Land
titles and Gargoyle's Quest.
Well, the Game Boy Color and Neo Geo Pocket Color have righted that
wrong, and glad am I to see justice being done on the portable market. And
who could ask for a better showcase on the former portable console than
Nintendo's venerable Super Mario Brothers, in an eponymous deluxe form?
Ask, and ye shall receive. Although Super Mario Brothers Deluxe
originally started out as a test to see how well NES titles would translate
to the small screen, the results were so satisfying that Nintendo decided
to make an official port of it, and then some. That's right, kids; for the
low, low price of 30 smackeroos, you get an arcade-perfect Super Mario
Brothers, the Lost Levels, an all-new Challenge mode, a Versus racing
mode, a 1P racing mode (against Boo), and a host of omake that range from
a fortune-telling "minigame" to a calendar. And, if that isn't enough, those
with Gameboy Printers can unlock scores of banners and art to gronk out on
their little dot matrix geegaw. Obviously, Nintendo went to the line and
delivered, HARD CORE.
Now, a little discussion is definitely in order. The Super Mario
Brothers mode is titled "Original 1985" and sports all 32 levels from the
classic NES pack-in. The only noticable difference to these aging eyes is
the fact that the screen scolls in 4 directions, instead of just left and
right, to accomodate the lower resolution of the GBC screen. This can add
a bit more complexity to play, since, in the later areas, you will find
yourself tapping down every now and then to see if your jump has solid
footing at the end of its arc. Other than that change, all the tricks
seem to work, and all the secrets have been flawlessly recreated, right
down to the 100 1-Up glitch in World 3-4.
The Challenge Mode is a new addition, which takes all 32 levels,
alters their layout a bit, and puts you in them with the goal of finding
all of the hidden coins as opposed to rushing through to the flagpole.
Featuring a play style of the scavenger hunt variety seen in Mario 64
(only in 2D), you'll have to really work to not only beat the sickeningly
high level scores (to get the "S" coin), but to obtain the 5 red coins and
the even more elusive Yoshi coin. Expect to waste quite a few hours trying
to figure out how to bop baddies and snatch coins in a short enough time
to beat the level score - you'd better know how to snag the 5K bonus and
flash the six fireworks at the end of the level if you even hope to come
close. If you didn't even understand that last line, you're gonna have your
work cut out for you.
The Versus Mode pits you against a link-up competitor (who must
also have a copy of SMB Deluxe handy), in a mad dash to reach the end
of the chosen level first. The levels have been radically altered, with
switches added that allow you to turn on and off rows of blocks. Timing
and trickery are your friends moreso than speed is; cutting off your
enemy or dropping him to his death with a well-timed whack of a face block
will be the technique of choice.
If you manage to score over 300K in the Original Mode, Luigi's
disembodied noggin will appear on the select screen and you'll be able to
access "Super Mario Brothers for Super Players," i.e. the Lost Levels.
Prepare to feel the hurt as those skills you used to smack Bowser down
in the original version get put through the wringer, but also get
ready for a whole new array of secret levels, including Worlds 9 and A.
You will NOT be clearing these 32+ new levels any time soon, I guarantee.
Finally, if you don't have a pal to play against, you can select
the visage of "Boo" (a slightly demented looking ghost) for a little
CPU racing madness over eight levels. Since the game "ghosts" your best
performance and saves it, Boo will always be a significant challenge.
Aaaaaaand if all that just isn't enough, your performance in the
Original and Challenge modes will unlock new secrets in the Album and
Toy Box areas, including the aforementioned Fortune Telling game as
well as a variety of hints for the Challenge mode and scores of cool
images ripe for printing. Also included is a Calendar and Date Manager,
which has features unlock as you progress. Secrets abound within and
without the game; Nintendo has expressly catered to gamers in making
SMB Deluxe a truly "deluxe" package.
Now, for a little bit of technical observation:
Although the graphics are dated in terms of current console technology,
the tile-based, sprite-driven environments look right at home on the Game Boy
Color. Clear and eminently distinguishable, with an eye-pleasing consistency
of style, only the most fevered of technophiles will take issue with the
backgrounds and character sprites. No touch-up or extra effects have been
added, as they were in Super Mario All-Stars for the SNES, but that's fine;
the smooth scrolling and clarity have been retained, with almost no loss
whatsoever incurred during the translation to a portable format. In fact,
there's less sprite flicker (if any) in this version than in the NES version;
the GBC's extra horsepower is definitely being utilized.
The sound is flawlessly recreated, and 100 percent classic. If
you don't know what Mario sounds like, then God help you: the aliens that
abducted you during the early Reagan era have dropped you in the 1990's.
I sure hope that rectal probe was worth it.
If you don't know how to play a Mario game, then, well, it's time
to unseal that bunker you've been living in for the past fifteen years and
catch a little sunlight. For our temporally dislocated friends, Super Mario
Brothers works like this: you are Mario, a fat plumber with the ability to
jump to heights even Michael Jordan might envy. You get sucked into an
LSD nightmare of a universe where mushrooms either kill you or double your
size; where flowers make you hurl napalm death and giant pipes host either
monstrous floral carnivores or gateways to dimensions filled with sparking
gold coins; where smacking stone blocks will elicit money or skybound vines;
and where a race of giant terrapins has kidnapped the local princess, under the
edict of a fire-spitting monster named "Bowser." It's the sorta thing takes
takes whole QUARTS of vodka to envision, and it's all on your Game Boy Color.
Having come to terms with this reality, you run through a side-scrolling
level, using the "B" button to hop on monster's heads and moving platforms,
and the "A" button to run (or hurl fireballs). In every 4th level, you will
eventually encounter this "Bowser," whereby you will either pelt him to
death with fireballs or jump over/run under him and strike an axe-like
marker, sending him to a firey doom as bridge-like place of residence
collapses beneath his feet. Surreal? Hey, that's half the fun. At least you
don't have to put with a hangover after experiencing it.
Other than the four-way scrolling, I find very little to criticise
about Super Mario Brothers Deluxe. Some of the truly new-school may take
offense at the fact that the game doesn't sport any blood or gunplay,
and the truly old-school may not like the fact that your progress is now
saved after every level (no more iron man sessions where every 1-Up
counts, unless you regularly delete the saves), but, overall, it's an
excellent package that will only turn off folks who absolutely hate platformers
or Mario. The graphics are certainly on par (if not aesthetically superior)
to most games on the GBC, and the gameplay crushes that of every GBC
platformer out there save perhaps Wario Land II.
Super Mario Brothers Deluxe is a game that should be purchased by any
and all Game Boy Color owners out there. More than simply proof positive that
Miyamoto's genius endures (and probably shines all the more) in this day
and age of over-filtered polygon environments and three-dee graphic effects,
this little 8 megabit cart really delivers in terms of pure fun. While
most of us weaned on the NES will crush the 32 levels of the first game
effortlessly, the Challenge modes and Lost Levels will more than test our
skills, engaging us in many, many hours of simple but always enjoyable
play. Along with Zelda DX, this title demonstrates that portable
technology has reached the point where hardware no longer actively works
against the overall experience, and that we, as gamers, no longer need
to accept the compromises that come with blurry scrolling and short battery
life. Now, it's all about the game. Bring on Crystalis DX and Zelda Deluxe!
The Bottom Line: More than simply a perfect port of 1985's Super Mario
Brothers, SMB Deluxe offers the Lost Levels and a plethora of original
play modes and secrets that will keep both fans and newcomers involved
for weeks to come.
-- Doug Erickson