Considering that one company has created some of the all time greatest series
such as
Megaman, Resident Evil, and Street Fighter, you'd better believe that I sat
up straight and
took notes when I heard that Capcom was porting some of their arcade classics
to the
Game Boy Color. The first in a series of ports to be released is the classic
coin-op
Ghosts'N Goblins.
While it is only a port of the 1986 NES version, Ghosts'N Goblins does very
well on it's
miniature counterpart. As the brave knight Arthur, you must save your beloved
princess
Guinevere from the evil demons of Hades. As you trek through 7 different
worlds you'll
face all kinds of baddies from killer crows to goblins who wish to clobber
you. You can
collect different weapons along the way such as quick throwing daggers to the
almost
useless, short range torch attack (c'mon, I'm throwing this thing at demons
who live in
Hades!). And just like the original, if you get hit once you'll be kicking
demon butt in your
underwear. But, take another hit and their will be nothing left for the crows
to pick at.
The game is like many of the other 2-D side scrollers of it's time,
incredibly hard. You
may find yourself continuing 6-7 times just to pass through one of the
worlds. It is not
even a matter of getting used to an enemy's pattern, some of the enemies have
patterns
that seem a little too chaotic for a classic video game. Thankfully, Capcom
included an
option to change the difficulty level, as well as the ability to continue
where you left off.
Not only can you continue after you just died, but you can write down a
password after
every level in case you need to give your Game Boy Color a rest.
In the end, the game is a direct port, which could be good or bad depending
on how you
look at it. Yes, I'm sure Capcom could have ported the arcade version over
but they went
ahead and ported a port. While the NES version was not bad, it could have
looked much
better on the Game Boy Color if they tried. The gameplay is the same, so what
do we
really have to complain about? Well, I do have one quick gripe regarding the
music
emulation. The Game Boy speakers are not enough to handle all of the sound
that Capcom
tried to pack into the game. Between the background music, the sounds of your
weapons,
and the explosions of your enemies, the noise that emits from the speakers
can be an
irritating garble at times. Yet, it is a simple problem that can be easily
solved by turning
down the volume.
So, is Ghosts'N Goblins worth your money? Personally, I think it is a welcome
addition to
any gamers collection, whether you played the original or not. I'm sure it
will bring back
plenty of fond memories for many a gamer, while drawing in a whole new fan
base at the
same time. Capcom made a good decision to port their arcade classic with a
few extra
goodies. Now, if I can just get my hands on their port of 1942.
-- Jeff Keely