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Ghosts'N Goblins

Considering that one company has created some of the all time greatest series such as Megaman, Resident Evil, and Street Fighter, you'd better believe that I sat up straight and took notes when I heard that Capcom was porting some of their arcade classics to the Game Boy Color. The first in a series of ports to be released is the classic coin-op Ghosts'N Goblins.

While it is only a port of the 1986 NES version, Ghosts'N Goblins does very well on it's miniature counterpart. As the brave knight Arthur, you must save your beloved princess Guinevere from the evil demons of Hades. As you trek through 7 different worlds you'll face all kinds of baddies from killer crows to goblins who wish to clobber you. You can collect different weapons along the way such as quick throwing daggers to the almost useless, short range torch attack (c'mon, I'm throwing this thing at demons who live in Hades!). And just like the original, if you get hit once you'll be kicking demon butt in your underwear. But, take another hit and their will be nothing left for the crows to pick at.

The game is like many of the other 2-D side scrollers of it's time, incredibly hard. You may find yourself continuing 6-7 times just to pass through one of the worlds. It is not even a matter of getting used to an enemy's pattern, some of the enemies have patterns that seem a little too chaotic for a classic video game. Thankfully, Capcom included an option to change the difficulty level, as well as the ability to continue where you left off. Not only can you continue after you just died, but you can write down a password after every level in case you need to give your Game Boy Color a rest.

In the end, the game is a direct port, which could be good or bad depending on how you look at it. Yes, I'm sure Capcom could have ported the arcade version over but they went ahead and ported a port. While the NES version was not bad, it could have looked much better on the Game Boy Color if they tried. The gameplay is the same, so what do we really have to complain about? Well, I do have one quick gripe regarding the music emulation. The Game Boy speakers are not enough to handle all of the sound that Capcom tried to pack into the game. Between the background music, the sounds of your weapons, and the explosions of your enemies, the noise that emits from the speakers can be an irritating garble at times. Yet, it is a simple problem that can be easily solved by turning down the volume.

So, is Ghosts'N Goblins worth your money? Personally, I think it is a welcome addition to any gamers collection, whether you played the original or not. I'm sure it will bring back plenty of fond memories for many a gamer, while drawing in a whole new fan base at the same time. Capcom made a good decision to port their arcade classic with a few extra goodies. Now, if I can just get my hands on their port of 1942.

-- Jeff Keely


Review By
Jeff Keely

Grade
B
Great

Review Guidelines

Review
System
Gameboy
Developer
Digital Eclipse
Publisher
Capcom
Medium
Cartridge
Players
1 - 2

Media