Everyone loves, or has loved, to play with toys. I'm sure
that many people have had a favorite toy when they
were younger, and at one time, even wished that their
toy were alive. During the past few years, both movie
studios (Toy Story 1 & 2) and game development
houses (Amry Men, Clockwork Knight) have attempted
to cash in on that wish. The latest title in this toy genre
comes from European Dreamcast 1.5 developer, No
Cliché.
Toy Commander puts you in the sneakers of a little boy
by the name of Andy. A handful of Andy's toys have
come to life, and are threatening to take over the entire
house. It is up to you to command your own fleet of
toys, in order to dispose of the looming toy threat.
As with many military themed games, Toy Commander
is all about missions. There are about 50 missions to
play through, with a portion that are somewhat standard
"seek and destroy" type deals, and others that are just
totally wacky. Mission objectives range from "destroy
the toy submarines in the flooded kitchen", to "take out
the enemy bridge" to "fly down the toilet with your
helicopter and destroy the queen roach". Those aren't
the actual mission titles, but they should describe your
goals well enough. Each mission varies in difficulty
(emphasis on the "difficult"), and are categorized into
one or more of the following 5 types: strategy, racing,
dexterity, fighting, and boss encounter. Throughout the
game, you will take control of many, many different
types of toys, often during a single mission. Tanks,
various choppers and planes, cargo trucks, jeeps and
even RC cars are at your command. There are 35
different toys in all.
Graphically, Toy Commander looks great. The huge
rooms are rendered, textured and lit very well, and
feature tons of interesting little details. The
environments are more or less, fully interactive. You
can turn on/off light switches and stove dials, annoy the
family cat, chase the mouse around, push things
around, break glasses and bottles, and so on.
Exploring each and every room in the house is almost
worth the price of admission alone. The toys you
command and battle against, all look and sound just
like toys. The plastic soldiers really look plastic, the
tanks and such are painted and built to look like
everyone's favorite G.I. Joe vehicles, and the RC cars
sound like little electric cars.
Toy Commander is not without it's small graphical
problems. The reviewable version which I have based
this review on, is currently at 90%. And though I don't
expect much to change, there is one small issue. For
the most part the game remains at 30 frames per
second, but in certain areas, during certain missions,
there is a bit of slowdown. Sometimes it's when a lot of
things are going on onscreen, but occasionally, it is
when there is nothing at all happening. It doesn't occur
much, or for very long, but it is in there. (Eds note:
according to Sega, some of the slowdown problems
have been cleaned up in the final version)
Aurally, Toy Commander does a good job of putting you
right there in Andy's house with the toys. The music is
pleasant, and there is a nice amount of ambient sound
effects going on in the background. The toys make
appropriate sounds, as do objects you interact with in
each of the rooms.
The other little snag that Toy Commander hits is in the
control department. Variety is certainly one of the
game's strong points, but as far as control is
concerned, it is also somewhat of a weakness.
Because there are so many different toys, each must
have it's own method of control. Trucks do not control
like helicopters, which do not control like planes, which
do not control like RC cars, etc. As a result, when
switching between toys mid-mission, you can become
easily confused with which buttons do what. Sensitivity
is also an issue, depnding on the amount of patience
you possess. Some missions require you to be pretty
accurate, and not all the toys react as quick or as slow
as you would like them to. Expect to splash down into
water or fall off of high structures more than a few
times. If you are VERY careful, and practice, it can be
avoided. But some missions are on timers and require
you to complete certain goals in a short amount of
time. There are tons of in-game camera views to
choose from by using the digital d-pad, but I have
noticed that one view, which would have been very
useful, was missing. Some missions that require you to
drop objects directly below you, would benefit from a
top down view.
With the difficulty of the game being somewhat high,
and the sheer amount of missions you must complete,
Toy Commander lasts pretty long. Thankfully, No Cliché
still saw fit to include a decent multiplayer (2 - 4
players) mode. You and a group of friends can fight it
out in the various rooms, with many of the toys being
selectable. It's not the best multiplayer mode ever
created, but it still adds to the overall longetivity of the
game.
Despite a few quirky little flaws, Toy Commander is a
very original, fun to play game. The large number of
weird and wacky missions will keep you playing for a
while, as will the multiplayer modes. The sometimes
slippery control can occasionally be annoying, though
with practice, it does become less of an issue. Toy
Commander does come recommended, though if you
are lacking patience, I would suggest at least a rental.
-- Jim Cordeira