While many sports fans picked up and drooled over NFL2K when the
Dreamcast first launched, those others, who didn't care for sports sims,
were more interested in NFL Blitz 2000.
Midway has been a strong US arcade developer which, beginning with NBA Jam, defined the arcade
sports genre as we see it today.
In 1997, Midway released an arcade Football game by the name of
NFL Blitz. The Arcade version of Blitz was an instant success as were as the home versions
which were released later in 1998. Right after the home versions became available, NFL Blitz
'99 was released in the arcades with additional features such as
a play editor (although it could be found in the N64 version of
Blitz as well), players being on fire, twenty-seven plays
to choose from, offensive and defensive audibles, and the most
important feature of all, the ability to play with three other friends.
NFL Blitz 2000, which really is just the arcade version of NFL Blitz '99, has come home
to the Dreamcast as the definitive console version.
Sure you may already have the N64 and PS versions, and
God only knows why you would want to play NFL Xtreme instead of
Blitz, but the Dreamcast version is the closest to being a perfect port.
Neither the PlayStation or Nintendo 64 could match
the graphics or framerate of the arcade or Dreamcast versions.
However, the reason I don't call NFL Blitz 2000 a perfect port
is that once again Midway has felt that the commentary should be
toned down in order to receieve a better ESRB rating.
Even with that considered, it sounds as if there are still
speech samples missing, as you hear a lot more repetition than you would
hear in the arcade. Aside from the commentary, Blitz 2000 is a perfect port, but not much more than that.
Unlike the blood and sweat that Namco poured into Soul Calibur,
Midway has opted not to enhance Blitz 2000 at all. As a result,
the game can look bad when stacked up against other Dreamcast
games, especially NFL 2K. The characters are
extremely blocky in comparison, with not a whole lot of
detail in the stadiums either. Another difference found in the latest version of Blitz is that the fields
now feature different terrain depending on
weather or location. Mud will kick up during rain, some fields
will have dirt patches already on them, and some will be coated with snow.
Along with the general lack of enhancements in the graphics department is
the lack of features. The modes, which are pretty self
explanitory, are Arcade, Tournament, Season, Play Editor, and
Statistics. Unfortunately for those interested, you can't have a
multiplayer season. However you can set up and customize the
tournament mode so that you and your buddies can fight it out to
see who is the best.
While the control has been ported without a hitch, the controller
is a whole different issue altogether. I'll be honest, I'm not
a huge fan of the DC controller. I don't find it to be completely
unusable, but other than the VMU implementation, I do think it's a step backward in controller
design. The DC controller does
work fairly well for plenty of games such as Sonic Adventure,
and Sega Rally 2. But at the same time, I think it's awful for just about
every fighter as well as Midway sports
titles. Ironically Midway arcade sports titles are one of the few
games that I think work really well with a N64 controller. While
Midway has allowed each player to configure their controller to
what they feel is comfortable, but for some reason, they didn't allow the R shoulder button to be remapped to turbo or any other function.
Why they did that is beyond me, and it prevented me from
setting up the controller to the way I wanted. On the upside, and
yet another undocumented feature, the game works perfectly well
with Agetec's (really Sega's) Arcade Stick. This will give arcade
fans that arcade feel.
There are two new features found in the home version of Blitz 2000. The first is
a form of icon passing for those who have trouble trying
to pass to the correct player.
Players can pull the R shoulder button to assign a different button to each reciever, instead of just using a direction. Now you can't complain that you
passed it to the wrong person anymore.
The biggest improvement to me though, which for some reason is
undocumented and rarely mentioned, is the enhanced play calling
with the VMU. In the arcade, each player is given nine plays
on the screen and the ability to hide their cursor so that the
other person doesn't know what he's running. The catch was, you
had to remember where your cursor was by remembering how many
times you tapped the joystick in each direction. Midway has
taken it upon themselves to utilize the VMU and display a
three by three grid on it with a dot to indicate where your
cursor is. Visual Concepts should take notes about this feature
as I find it to be possibly the perfect VMU usage for play calling.
Midway has come through with a great first generation title.
If you're a
fan of the Blitz series or simply want a simplistic football
game that doesn't rely on being a simulation, then you don't
need to think twice about this game. It's an absolute blast
with a group of friends. However, if you've already bought
the PS or N64 version, you're not going to find anything new
here to warrant a purchase. Hopefully we'll see Midway
incorporate online play into the next version, once Sega has their online
gaming network in place. NFL Blitz 2000 is a welcome addition
to my Dreamcast library and I can't wait to get my hands on their
port of NBA Showtime.
-- Marty Chinn