Reviewer
Dustin Chadwell

Date
12/2/2008

Review Data
Platform: Xbox 360
Publisher: Disney Interactive
Developer: Disney Interactive
Medium: DVD-ROM
Players: 1 - 2
Online: No
Also on: (n/a)
Grade (Guidelines)
D Mediocre
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 Disney Sing It!
A poor karaoke game surrounded by pop Disney stars, you'd be better off singing along to actual music videos.
Disney's newest karaoke title, Sing It! seems to be riding on the coattails of success that games like Rock Band and Singstar (to a degree) have been seeing as of late, and while the idea is pretty much identical in concept, the actual execution leaves quite a bit to be desired. Combine that with the fact that the game only caters to one particular audience and style of music, and the over appeal becomes even more limited in scope, which makes me wonder why they'd bother putting out such a limited singing title to begin with.

Sing It! borrows tunes from the staple of teen pop artists that Disney has been building up over the past few years, including the massively popular Miley Cyrus, along with tunes from the High School Musical stars, and some of the lesser known (at least to me) singers like Cheetah Girls, with a combined track list of 35 tunes, all set to the backdrop of their individual music videos, ala Singstar. Like other Karaoke titles, the lyrics play at the bottom of the screen, along with a scale of bars and an indicator to let you know if you're hitting the right pitch. Each correct note you hit is scored, and then multiplied if you can keep a streak going for a certain amount of time.

While the idea sounds simple and familiar enough, in reality the gameplay itself is pretty broken. While I can generally hit notes and do well enough at medium mode in other Karaoke titles, Sing It! seems to have some serious issues with pitch gauging, and that's compounded by the fact that they assign bars to every single word in the lyrics, instead of matching it up to sentences or phrases. This becomes a problem if you're not starting and ending the vocal for each word right on time, which rarely happens, making it nearly impossible to hit all of the smaller words, especially when it's just a part that's being spoken as opposed to actual singing. It becomes really frustrating to try and keep a good string going for the multiplier, as you're almost guaranteed to have it broken up during a verse, only to pick yourself back up again during the easier to sustain choruses. I make no excuses for my singing talent or lack thereof, but the fact of the matter is that the game just doesn't allow the ability to keep up with vocals, regardless of difficulty. You'll be better off with cheating by trying to hum along than you will with singing, and if you're playing it to be a score hound as opposed to just playing because you like the music, you'll definitely be disappointed.

Also, the music videos used on the 360 version don't seem to scale all that well to larger TV's, and even though I'm hooked up via a HDMI connection to a 1080p set the video quality looked pretty bad to me, and while I'm not expecting a Blu Ray quality experience, I would hope that it'd look as good as the DVD movies that the 360 will upscale normally. Unfortunately it doesn't, and while I'm a far cry from a video snob, it's still pretty distracting to look at.

A couple things I did like about the game, were the ability to pick what sections of a song you'd like to sing, or in the cases of songs with multiple singers, you could pick the singer you'd like to be, instead of just singing the entire song as both people. This works even better when playing with another person, since you can easily pick your vocals instead of just having to guess at it or use some funky split screen mechanic. There's also a mode that actually takes away the lyric and pitch display, and since you can't technically fail at a song (just score low), it's probably the best mode of the game, but that also in turn makes it a bit like those sing-along DVD's you see at retail stores all the time, which in turn makes this less of a game and more of something you'd do just watching TV normally.

The mic accessory that the game comes bundled with is about the same quality wise as the other Logitech style mics that have come out with various games, and it seemed to be pretty durable and pick up on my voice easily enough. I never felt that any of pitch problems were caused by the mic input, so if you don't have any other USB microphones around the house, this one will work just fine.

All together though, Disney Sing It! is a pretty lackluster attempt at a Karaoke title, and while I can accept that the music isn't geared towards me in any way, the actual gameplay is pretty broken, and trying to match the pitch becomes nearly impossible at times, really taking away from the fun. You can opt to turn it off, but then you've just wasted $60 by taking away the whole game mechanic. If you want to save some money, just turn on the Disney channel and give your kids a couple toy microphones to play around with, since the result is going to be about the same. If you're really looking for a karaoke game to play though, there are far better options out there right now.



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