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Ya gotta wonder when Namco is just going to say to themselves, "We like making adventure titles, but let's say we use them only as bonus content for our established fighting franchises." Obviously they haven't yet caught on, as even after the terrible Dead to Rights title (a side story of sorts in the Tekken universe) Namco/Bandai has taken another stab using the Soulcalibur franchise with Soulcalibur Legends. The results are better, but honestly this is just an afterthought for many gamers who are just anticipating the next real Soulcalibur title. Set between the events of Soul Blade and Soulcalibur, Legends follows the 16th Century exploits of Siegfried and other familiar characters as they find themselves on a quest for the ultimate power to save an empire from destruction.
Visually, Legends doesn't even utilize the full power of a PS2, let alone the Wii. The character models aren't as detailed or even as well animated as their fighting title counterparts. The textures for the environments are murky and blurry and repeat too often. The enemies on the other hand do get quite creative as the story progresses, and you will encounter some very cool bosses in the process. Lastly, the camera, like most third person action titles, needs some tweaking as you will find yourself fighting for position almost as much as fighting your foes. But hey, at least the frame rate is solid and never slows down! The orchestrated score, like in most of the SC titles, is a joy and will help pass the time as you wander from hallway to hallway. The voice acting, when it happens, is hokey, but any fan of the series should already expect this. Even though it isn't up to snuff, it would have been nice to hear more dialog throughout the game as the presentation suffers greatly because of it. If you like the sound of clanging metal, then this game is for you. The gameplay, while not truly inventive or revolutionary for the Wii, does get the gamer into the action. Moving about with the nunchuk is a no brainer, but the way Namco/Bandai have replaced button combinations with waggle controls that are shoddy at times. Not that the control scheme is broken, but after a gamer comes from Twilight Princess and moves onto this title, you would hope there would be progression instead of back stepping. The ally system is pretty cool as it allows you to tackle challenges differently and plot out situations more effectively. Legends has a bit of depth, but even by today's standards, 10 levels just aren't enough for a fifty dollar title. You'll blow through this one in a few short hours and there is little reason to go back, with the exception of with a friend in co-op mode. With only weapon progression and a few unlockables, Soulcalibur Legends won't supply enough gaming time past a Saturday afternoon. Soulcalibur Legends at least is something on the Wii that isn't a party game or a Wii-hash. The title was built for the Wii and while it is clunky at times, is still fun to play. It's a shame the length, boring presentation, and sub par visuals won't convince anyone but the hardcore audience to even give this sword a swipe.
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