Reviewer
Paul Bryant

Date
1/21/2008

Review Data
Platform: Wii
Publisher: Atari
Developer: Atomic Planet
Medium: DVD-ROM
Players: 1 - 4
Online: No
Also on: (n/a)
Grade (Guidelines)
D- Garbage
 Media
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 Jenga World Tour
Not everything needs to come in video game form.
Axis and Allies is an awesome board game. So is Civilization. Those are hall of famers. But both suffered from the irony that what made them great also made them a headache. As anyone who plays it knows, setting up Axis and Allies takes almost as long as playing. And Civilization becomes a confusing mess of game pieces the longer the game goes. Both were perfect concepts for video game translations, Civilization so much so that it's easily one of the greatest ever. But not everything needs to be a video game.

Which brings us to Jenga World Tour. Jenga in the physical world involves wooden blocks stacked just so in the form of a tower. Everyone takes turns removing a piece and placing it on the top (or discarding it). The first one to make an attempt and cause the tower to collapse loses. Jenga World Tour promises to do mostly the same thing using the Wii. But it doesn't work. Blocks are sometimes easy to grab and pull out, sometimes they stick for no apparent reason. Placing blocks on the top is truly hit or miss - it's impossible to tell where it will end up when you let go. Sometimes it seems like you're putting the block too far in the back, but it lines up just right, and sometimes it's the reverse. Careful play simply is not rewarded because the physics of the game are grossly inconsistent.

It's even worse when you play against the computer. Sometimes, it swaps out blocks so fast and easily it's almost insulting, and sometimes it spend minutes trying to figure out what to do. To make the game deeper than the real life version, there are modes that make it harder by shaking the tower and otherwise distracting you, but there's no need. You're better off getting a real, live stack of blocks, playing Jenga, and shaking the coffee table.

It's a stretch to justify a virtual game of Jenga in the first place. Because it doesn't work realistically and fails to translate the feeling of the original concept, doesn't provide an advantage (like easy setup or cleanup, or online play), there's no reason to recommend it.



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