Reviewer
Patrick Klepek

Date
7/18/2000

Review Data
Platform: PlayStation
Publisher: Eidos Interactive
Developer: Mucky Foot
Medium: CD-ROM
Players: 1
Online: (n/a)
Also on: (n/a)
Grade (Guidelines)
C- Average
 Media
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 Urban Chaos
Not quite as chaotic as the PC original.
Last year, Mucky Foot Production, comprised somewhat of ex-Bullfrog employees, released their first title on the PC, Urban Chaos. Now knee deep into development of future titles, Mucky Foot has, in their spare time, put together a conversion of Urban Chaos for release on the PlayStation. It’s obvious that there weren’t a whole lot of resources put together for the port from the PC to the PlayStation, as many elements of the title are lacking an overall polish that was found in the PC version of the title.

Of course, the plot in the PlayStation version is still the same as it was on the PC. It’s the end of 1999, and the new millennium is just around the corner. The world is busting with chaos in all its forms, and it is up to a select two to bring back order and justice. D'arci, a new police recruit, is simply out to prove herself to the rest of the station, but she is about to be tangled up into a whole mess of trouble that’s beyond anything she could prepare for in training. Roper, however, is an older man whose motives aren’t fully known at the beginning of the game. He sort of enters the story as an aid to D'arci, and why he’s involved in the whole scheme of things isn’t discovered until much later on.

Having played Urban Chaos on the PC, it has been difficult to downgrade the PlayStation since the machine is unable to fully handle the 3D engine that was on the PC. The PlayStation loses all the glitzy special effects, but instead of attempting to take advantage of some of the features that the PlayStation does have, what we have with Urban Chaos is a mumbled mess of ugly visuals. There is a heavy amount of black fog that sits in front of the character you are controlling throughout the entire game, and it is anything but for environmental and atmospheric purposes. Fortunately the frame rate isn’t all that bad, since if it was, it would be quite a striking blow to even wanting to play the game in the first place.

The rest of the game follows the exact same path of the PC version, and that is to say, it’s a good thing; the PC version was a well-done game. Each of the game’s missions features a bunch of new game objectives to tackle, with each of them becoming more involved and difficult as time moves on. You’re never restricted to the one area where the objective has to be completed; you can roam around the city area all you like, and talk to the various people around. Some times they might drop come clues that can help in completing the mission, or they may just give you a load full of crap because they don’t like the local police. You can even hop into some of the clubs that are around and listen to the disco-like music prior to moving on.

For the most part the control is relatively dead on, but whenever you have the opportunity to jump in to a moving vehicle and take control of it, Urban Chaos starts to slip up. As soon as I took on the training missions and had to steer the police car around the square track, I immediately realized that there was a problem. It isn’t a major problem that the driving a little off (since you don’t do a whole lot of driving through the game), but when the time comes that you have to, being unable to steer properly can be a major hassle.

Being their first real production, Urban Chaos from Mucky Foot isn’t that bad. With time the development team will only improve, and their subsequent titles to come should be much better. If you have the chance, pick up the PC version of Urban Chaos instead, since it’s a far better title than this rushed together job on the PlayStation.



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