Reviewer
Brian Peterson

Date
10/23/2000

Review Data
Platform: PlayStation
Publisher: EA Sports
Developer: EA Canada
Medium: CD-ROM
Players: 1 - 8
Online: (n/a)
Also on: (n/a)
Grade (Guidelines)
B Great
 Media
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 NBA Live 2001
EA pushes the PSX to the limits and hits a two-pointer at the buzzer.
As with most of EA’s PlayStation games released earlier this year, nothing really came through as ground breaking, but most did end up putting up a nice final effort. The same can be said for NBA Live 2001, though while showing some nuances, the game is still old news for the ones who’ve gone onto the next generation systems. One thing does stand correct, it may not look pretty anymore, but it still plays appealingly, and that’s what counts.

Graphically, this year’s engine seems the same on the surface. Slight frame rate issues, which no doubt are the result of the aging Playstation, mar the fast moving polygons. More attitudes were added this year, with players showing emotion after each big play. It’s nice to see up and under moves, baby hooks, fade aways, etc, to really make for a TV-like experience. Stadiums are once again faithfully represented, giving each team a sense of home-court advantage. Presentation, as always, is nice and vivid. In the end, EA’s golden touch can be felt, but the old PSX may be revealing a gold plated illusion.

Sound is remarkable this year, adding Bob Elliott to the play-by-play analysis team. Stadium ambiences are brought to you in rich Dolby stereo surround sound. New sound FX samples were brought in this year, and they give more energy and pleasant sounds to the ears. Play by play also seems more intelligent and on the mark compared to the last couple of years. EA always brings home the trophy in the sound department, and for Live 2001, it’s no different.

Play Control is fantastic, giving a player more moves, spins, and slams. Each game differs from the next, making the replay value exceptionally high. After 5 years, it’s nice to finally have the mechanics done right, and not have the feeling of skating along the court.

EA has a trademark for adding the "extras" to a game, this hold true to Live 2001 also. Not only are the familiar options back for another go around; Season, Exhibition, Playoffs, etc, but we are also treated with new game modes as well. Game play challenges such as, win by ten, triple doubles, 3 consecutive three pointers, all earn you points. These points go toward inventory awards, including adding bonuses to your Create-A-Player. A deeper franchise mode would’ve been welcome, as they’ve done this for the PC version, but that would just be nit picking.

All in all, for EA’s swan song, I feel they’ve raised the bar a hair this year, but nothing that will distract one from getting the PS2 version later this winter. One can only hope EA’s touches will be carried over onto the next generation systems and PCs.



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