Reviewer
Craig Majaski

Date
6/8/2000

Review Data
Platform: PlayStation
Publisher: Crave Entertainment
Developer: ASCII
Medium: CD-ROM
Players: 1
Online: (n/a)
Also on: (n/a)
Grade (Guidelines)
C- Average
 Media
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 Galerians
Another unsuccessful attempt at a Resident Evil clone.
Ever since Capcom struck gold with Resident Evil four years ago, game companies have been hoping to cash in on some of that success with their own take at "survival horror". Even after some memorable attempts (Silent Hill and Carrier), no game has surpassed Capcom's series yet. After playing Galerians I have come to the conclusion that Capcom has nothing to worry about.

Whereas the Resident Evil games rely on shocking the game player over and over, Galerians sparsely uses any heart attack inducing events. Instead the game weaves an eerie story that seems ripped right out of some of the better anime films out there. The game begins in a surgical room where doctors are performing experiments on a 14-year-old boy named Rion. They load him up with a combination of drugs that unfortunately wipe out his memory. The upside is that Rion now possesses psychic and telekinetic abilities that he can use to escape from the dreadful hospital. By using his new "sense" technique, Rion can gain helpful clues to aid in his escape as well as piece the missing memories back together. In addition to evading the dastardly medical staff, Rion must find a way to rescue a mysterious girl name Lilia, who keeps on communicating to him via telepathic powers. The story has quite a few plot twists to keep it semi-interesting, but unfortunately the game is short lived since it can generally be beaten in less than 10 hours.

Unlike the Resident Evil franchise, Galerians only offers two methods of attack for the majority of the game. Rion must inject himself with Nalcon or Red. Nalcon sends a shockwave at an enemy whereas Red ignites them in flames. Each attack reduces his supply of the substance, so more will have to be located in the various rooms. In addition, every time Rion uses his powers his anger points will increase. Once this bar becomes full he will short, causing his psychic powers to go out of control and killing or damaging everyone around him. In addition, his hit points begin to fall at a fast pace. To counter this, Rion must swallow a Delmetor capsule to bring his anger points back to zero. While this feature is definitely original, it becomes a pain in the ass after awhile. It wouldn't be so bad if the anger points only went up when using powers, but I've noticed it seems to increase no matter what I do, more so if I run instead of walk. In the end it only serves to cause frustration instead of suspense. Besides missing some cool weapons, Galerians also lacks good puzzle elements. There are some thrown in the game, but they're very easy to solve and only serve to make the player backtrack to get items. This prolongs the game but does very little to increase its fun factor.

When it comes to the graphics, music, and play control, they are all very comparable to Resident Evil. In fact, I had a friend walk into the room while I was playing Galerians and he thought I was playing Resident Evil. They really do look that similar. The game does set a mood with its creepy settings and music. The control is easy to grasp, but frustrating at times. The camera angles are fixed, which caused a few problems during boss encounters, but nothing too serious.

Galerians tries hard to be a good game. While the graphics and music are both excellent, the game is too short and becomes tedious after a few hours of play. It just won't hold most people's attention for very long. I blame the lack of offensive moves and good puzzle elements. The story is interesting, but very uninspired. If you are considering purchasing this game, any of the Resident Evil games will serve you better. If you've played all of those and are looking for something in the same vein, Galerians is worth trying but I think you'll come away disappointed.



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