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Acclaim and Z-Axis were able to beat Activision and Rune Craft’s Mat Hoffman’s Pro BMX to stores months ahead of time with Dave Mirra Freestyle BMX. Following the basic gameplay style as Tony Hawk’s Pro Skater, one of Dave Mirra Freestyle BMX’s highlight points was its modifier button, which allowed gamers to take a normal trick and modify it into several other types of tricks (i.e. Backflip with a modifier can become a No-Hander Backflip). Since Dave Mirra Freestyle BMX 2 won’t arrive until the fall and Acclaim wants to hold onto the market share Mat Hoffman’s Pro BMX is eating into, Dave Mirra Freestyle BMX has been repackaged with some new features and titled Dave Mirra Freestyle BMX: Maximum Remix. What’s new in Dave Mirra Freestyle BMX: Maximum Remix? Quite a bit, actually, though none of it really changes the excellent flow that made the original so addictive. There are several new levels, including White Alpine Resort, Dirt Carnival, Highway Off Ramp, City Square, Street Jiffy Market, High School, which round out the game’s levels to a little over 20. The new stages are entertaining to run through, but none of them really feel as though they stand out from the original batch. Certain levels, such as the Carnival, feel as though they were half-finished stages that were tossed into this half-sequel to fill up space. The amount of space to ride around is limited, making quick navigation changes difficult and frustrating.
The objectives for the new stages are mostly nothing special. Many of the new goals are simple rehashes of ones from other stages. It even seems like Z-Axis tried to cover it up by changing objectives in other stages. For example, in the High School level one of the goals is to run into four sets of lockers, while in a later stage, one taken from the first game, an objective that was once to smash through four doors has been changed to performing tricks over bumps. Not a big deal, of course, but only reinforces the point that Z-Axis didn’t spend as much time putting gamers into new situations as they did before. There have been very few changes made to the game in the visuals area, though there are a few. Chances are, however, if you haven’t touched Dave Mirra Freestyle BMX, you won’t notice the additions in Maximum Remix. In the stage filled with pools, there is a water puddle that’s found in the bottom of one of the pools that wasn’t in the original game. Sure, it isn’t a major change, but those sorts of details are what give riding around in that area that extra touch of realism. The rest of the changes that Z-Axis has implemented into Maximum Remix are rather minor, ranging from the addition of a Wall Ride maneuver (pushing the amount of tricks possible in the game to over 1,300), an improved replay mode, more "all time high" records that the game keeps tracks of, a brand-new soundtrack (most of the music is actually included on a CD bundled with the game), and a new Expert Mode for professional players to challenge themselves with. Is Maximum Remix worth the $40 that Acclaim is charging? Not really. It’s more of an expansion pack to Dave Mirra Freestyle BMX than anything else. If it was priced at $20, then Maximum Remix would definitely be worth picking up, but as of right now, it’s more of a half-assed sequel to an excellent game that only fans desperately in need of more Dave Mirra need to check out.
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