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Very few games based on movie licenses make a worth while game. Blade isn't one of them. It's a third-person action game that runs as thin as a videogame can. The cheap gameplay and non-fun objectives keep Blade from being as successful as its box-office counterpart. Players take control of the Wesley Snipes character, Blade. Blade has vampire powers but isn't vulernerable to regular vampire distracters like garlic, silver, and sunlight. The title character is out to avenge the death of his mother and vows to rid the world of vampires.
Gameplay is the opposite of what you would expect. Blade uses weapons to get rid of human characters and physical attacks to kill nasty vampires. Players can target their enemy with a trigger to see what kind of enemy they're dealing with. Once an enemy is targeted players can fire a variety of weapons, or just kick the crap out of them if it's a vampire enemy. Shooting enemies from a distance is a breeze. But when you're right in front of them, Blade seems to have a problem with aiming. Even with an auto targeting system, repeated shots may miss the enemy entirely, leaving you open to fire and completely frustrated. The gameplay in Blade is basic, but what hurts the game severely is the horrible control. Blade controls sluggishly and turns as fast as a Armored Core mech. Players need to run around in large level areas, and the poor framerate makes it hard to do so. The in-game visual do a decent job of creating a playable world. The sounds of gunfire and the voice acting are also decent. But the slow turns along with the choppy framerate make Blade one bad gameplay experience. The cinematics in Blade are done quite nicely, and do a good job of creating a prequel to the movie storyline. But the actual game is such a mess that even hardcore action gamers will think twice about ridding the world of vampires.
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