Reviewer
Patrick Klepek

Date
6/7/2000

Review Data
Platform: PlayStation
Publisher: Acclaim Entertainment
Developer: Iguana
Medium: CD-ROM
Players: 1
Online: (n/a)
Also on: (n/a)
Grade (Guidelines)
D Mediocre
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 Armorines- Project SWARM
The bugs are back, but this time on the PlayStation.
Entirely unlike the Nintendo 64, the PlayStation has been mostly barren when it comes to first-person-shooter games. Usually, though, when one comes along for the machine it's of a high quality (Medal of Honor from Electronic Arts for example), but that's not entirely the case with Acclaim Entertainment's PlayStation version of Armorines. Released onto the Nintendo 64 a couple of months ago, Armorines received a C- from myself. And between the release of the N64 one and the PS one, there have been few changes made to the port, and for the most part, the changes have done nothing to improve the overall quality of the product; they've only made it worse.

Armorines has the typical setup for a science fiction theatrical movie: mutant, alien bugs from another planet have invaded Earth, and there is only one elite group who has the capabilities to stop them. Before the invasion of the bugs, the US had developed an army that consisted of top-class people who were equipped to handle any possible situation that was thrown at them. They were given the most advanced technology that was currently available, and were soon known as the military that the US hoped it would never have to actually put to use. The dire situation that the alien bugs have devised, however, has forced the US to bring the two best Armorines that they have. These two Armorines have been set forth as the only two (that's right, no one else can help them!) who have a chance at saving our world, currently on the brink of utter destruction.

The conversion of coming from the Nintendo 64 to the PlayStation has been done surprisingly well when it comes to the game's graphics. All of the fog that was present on Nintendo's console has been eliminated for the most part, though there is some draw-in present. Of course the nice texture blurring and higher resolution support that was found on the Nintendo 64 is not present on the PlayStation, but Armorines still has a great look going for it. Unfortunately, though, the bug enemies have not seemed to make quite as good of a translation. As a whole, the bugs seem to look a lot less menacing, and a whole lot more annoying because, for some odd reason, it's now near impossible to see the bugs when they have entered into a dark area. When on foot this is not so much a problem since the game has an automatic-aiming function that helps considerably in aiming, but once you head into one of the rail-levels, the frustration sets in. Since there are bugs attacking from all over - which is hard enough already - it is not helped that the bugs hiding in the corners cannot be seen until they actually attack, and by then it's probably too late.

For some reason, controlling aiming via the analog pad on the Nintendo 64 is much easier than on the PlayStation. No first-person-shooter that I have laid hands on so far has been able to reproduce an entirely smooth aiming experience using the Dual Shock so far, and Armorines is no different. But that's besides the point that the control scheme in Armorines is hideous. There are four kinds of control types, and not a single one of them feels completely comfortable. On the default moving forward and back is accomplished through the R1 and R2 buttons, which makes absolutely no sense. The game's no more complex than Electronic Art's Medal of Honor, and that control scheme worked perfectly fine. Why Armorines was unable to come up with the same control scheme, or at least something decently similar, is blatantly annoying.

As a whole, Armorines is a boring first-person-shooter that's simply a rehash of the Turok series flipped into a new universe. Other than a split-screen co-operative mode, it adds nothing to the genre, and only results in frustrating because of the terrible control scheme. Armorines was nothing special on the Nintendo 64 when it was released, and PlayStation version hasn't changed one bit. In fact, the situation is worse than before. There's no reason to check this one out. Instead, head on over to EA's Medal of Honor, an excellent FPS on the PS.



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