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About a year ago, a small game about nothing in particular came onto the PlayStation Network and proved that it doesn't take a multimillion-dollar budget or teams of developers to make a great game. It was Everyday Shooter, a take on the dual-stick shooters inspired by Geometry Wars' control scheme which implemented music in the same way that Lumines did for puzzle games, or Rez did for on-rail shooters. After some time, its made its way back to PSN in the form of a downloadable port to the PSP, where the only thing that's changed is the size of the screen. The game is a simple collection of eight stages which last as long as the song featured in them, with a few modes of play and unlockables to round everything out evenly. The port surprisingly features no consequences from the PSP's lack of a second joystick, as the face buttons are more versatile for shooting. As well, the portable's nub moves your character around comfortably-unless players prefer the D-pad, which is essentially the same on the PSP as well.
Problems come mostly from the screen being sized down, and while the initial rush of having such an addictive little game in the palm of your hand may be heartwarming at first, there are times where you'll lose a life without having seen what exactly hit you. For this reason it seems like hit detection is a little janky, or perhaps certain enemies have a larger hitbox. Whatever the case may be, at times like this it seems like the sprites don't correlate to what adjustments have been made, and can be a frustrating surprise to veterans at least. For extended impressions of Everyday Shooter, the review for the original is in Gaming-Age's PS3 archive (Click Here for the review). Aside from a few minor complaints, the game is all in tact-extras and all. It's a great buy for newcomers or huge fans of the game, but for anyone happy with the first, there's no reason to rush out and put down money on a port that takes a small hit in the transition to the PlayStation 3's little brother.
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