After a finding success on XBLA,Worms has found its way onto another major console's digital distribution network with an iteration on the PSN. At this point in time, it's hard to find someone who hasn't played the original or anything like it, as the series has pierced nearly every generation in some form or another. Perhaps that's why it's such an easy product to sell to people, like a new Mario title but with less whining by the fanbase when something's changed. And yes, the Holy Hand Grenade is in it, so quit whining you babies.
For those of you who did play the XBLA version, the decision is easy because it's virtually the same game. Played on randomly generated maps in a 2D world, Worms has you playing online or locally against other dudes in an effort to blow each other away. Fire your rockets, unleash your sheep, and mind the wind because she's finicky like a woman. That's the idea, at least-- and it hasn't changed much since the original title hit. Players are given a set time limit to position their worm buddy and aim their selected weapon in the direction of the party they think deserves it most, then fire away and hope for the best.
The game's visuals aren't too daring, although they don't look bad all the same. The same goes for the soundtrack, which is almost calming at certain points. This is a title that really pulls no punches at all. Worms has always been a formula that was best left untouched, but in this day and age it starts to show its age in its execution. The slow pacing of battles can make the game dull outside of your turn, which is where maybe a little more stylization or substance could have saved this from being more of the same.
Although being typical series canon isn't really a terrible thing, Worms has and probably always will be a multiplayer-driven affair. The game's longevity is based on how much interest the rest of the PSN community has in it. Team17 included challenges for players looking to overcome the odds in a campaign fashion, but it doesn't have much replay value outside of the initial run-- which is short-lived in the first place. Heck, most of the trophies are targeted towards a player's online conquests.
So just like the game's slow-crawling avatars by the same name, Worms is making its rounds on the PSN. It's not much to get excited over, and that may be for the best. At least this way, you know pretty much what to expect.