Reviewer
Dustin Chadwell

Date
7/24/2008

Review Data
Platform: PlayStation 3
Publisher: Activision
Developer: Neversoft
Medium: Blu-ray Disc
Players: 1 - 2
Online: Internet
Also on: (n/a)
Grade (Guidelines)
C Average
 Media
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 Guitar Hero: Aerosmith
Expansion pack content, full game price.
Obviously you know one thing about Guitar Hero: Aerosmith without ever having to read a review of the game: If you don't like Aerosmith, you're not going to dig this at all.

Personally, I like most of Aerosmith's library, and I remember songs like Livin' On The Edge being a big hit during my High School years, and they've definitely had a string of hits that have gone back thru quite a few more high school memories for other people. That said, even I think there's a bit too much of them featured in this Guitar Hero 3 expansion, with 3 songs per tier feeling a bit tired well before you hit the end of the game. Also, keep in mind that all the unlockable tracks are either Aerosmith or Joe Perry tunes, and there isn't a whole lot to keep non-fans interested.

As far as additional tracks go, I was happy to see "All The Young Dudes", even if it was just a cover, but the rest of the non-Aerosmith track list felt a bit bland as well. It was nice to see a focus on the earlier years of Aerosmith's career, but the lack of some of their more popular and semi-recent tracks like "Crazy", "Amazing", or even older tracks like "Janie's Got A Gun" are definitely doing to leave the experience feeling a bit empty for casual Aerosmith fans. Granted, they might not be heavy guitar based songs, but if you can include the Run-DMC/Aerosmith version of "Walk This Way", I'm sure they could work those titles out as well.

Visually, the game is identical to Guitar Hero 3. You'll choose a rocker from the same list in GH3, who will be replaced every time you play an Aerosmith song by the entire band. The menu interface is also identical, as is the store set-up, with everything having some type of Aerosmith-inspired skin to it. The venue selection is based out of the band's history, representing locations that the band has played in the past, and Aerosmith will do a short video intro to each venue before you start playing to give you a little background information on where the band was at during this stage in their career.

As far as difficulty goes, things feel a bit easier in GH: Aerosmith, and I had no problems beginning the game on the Hard difficulty, whereas I started off GH3 on Medium. Also, the career mode isn't nearly as long as Guitar Hero 3, so veteran players will be able to play thru the game in a matter of hours, and none of the songs are tracks that I'd pick up and play again and again.

All the online components and modes from Guitar Hero 3 are also present here, as are the single player boss battles, which you'll only thankfully have to play against one (obvious) boss.

All together, at a $60 price point, it's hard to not feel a bit ripped off by the content you're getting for your money. It's a simple track pack with Aerosmith influences to the visuals, and doesn't offer enough variations to warrant a full-fledged title in my opinion. We'll obviously be getting some changes with World Tour when it releases, but for now Guitar Hero Aerosmith definitely feels like a rental at best, and not something I'd suggest buying at full price. Even if you're a big Aerosmith fan I could suggest skipping this over, unless you're really itching to play some new Guitar Hero tracks.



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