Reviewer
Brian Peterson

Date
11/16/2000

Review Data
Platform: PlayStation 2
Publisher: Namco
Developer: Namco
Medium: CD-ROM
Players: 1 - 2
Online: (n/a)
Also on: (n/a)
Grade (Guidelines)
B Great
 Media
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 Moto GP
Very good, but very sim.
I'm not a big bike-racing fan, with the exception of Moto Racer for the PSX, which was fun as hell. This being said, Namco is gradually getting me there, and maybe with more added thrills to go along with the graphics and game play, I may become a fan. Who knows?

Graphically this game is beautifully crafted, but suffers from small jaggy issues and the overall engine's textures just really aren't that smooth. Does this hamper the game any? Hell no! The game still runs at a very fast and smooth frame rate, and shows very little signs of draw in too. Replays though, take the cake. This should be the new benchmark on how replays are done. Not only are you shown your replay in many different angles, but also the nuances for each camera are unique. For instance, the "side of the road cam" actually blows backward as each bike roars by, very cool! Overall the package and presentation is top notch.

Sounds are hit and miss with this title. While the engine sounds are very well done, the crowds aren't great, nor are the music. This has to be one of the most boring soundtracks in recent memory. After a few laps, I was turning that music off. The lack of an announcer also takes away from some of the glamour this game could have brought out. The audio isn't really bad; it just isn't really great either.

Game play is good or bad depending on your flavor. If you're looking to speed your way through tracks at blistering speeds, think again. This game plays like an Indy car game, with its tight twist, turns and unforgiving out of bounds areas. You have to learn each track to the tee or you won't be winning any races. Try cutting through the dirt to cut off time is a mistake, as you slow to a crawl while on any non-pavement surface. Not that the game is slow, it just has more turns than most like in a bike game, which makes this game undoubtedly a sim (even if you turn it to arcade option). The analog sticks are great as you can steer with one and gas and brake with the other. I really enjoy the sim aspect here, but after Ridge Racer, some might be disappointed.

The biggest hit Moto GP takes is the shallow game that is actually there. While bikes aren't hard to find, tracks and options are. You are treated with 32 bikes and five modes to mess with (Season, Vs, challenge, Arcade, and Time Trial). Customization isn't here, nor is creating a rider or anything a sim game usually brings. So, while the game may play like a sim, the options are definitely arcade.

I was very impressed with Moto GP, but I don't expect everyone to share my views. If you are looking for the motorbike equivalent to Ridge Racer V, look elsewhere. This baby is driving for real. Enjoy, or don't enjoy…there is no try.



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