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The basic strategy title follows basic laws – set up camp, build, then destroy. Perimeter takes a slightly different approach to distance itself from the average game. Players can morph existing battle units into more sophisticated ones, fire up massive defense shields, and guide a diamond shaped home anywhere on the map. The game doesn’t extrude excitement, but there are some concepts strategy buffs want to check out. Though the game creates a bizarre story not worth going over, humanity needs to rebuild a world in uncharted territory and come across enemies. Your job is to guide Frames, or massive mobile homes, to safety though multiple building techniques. This would be easy except enemies known as The Scourge are always trying to take you down.
To get Frames moving players need to terraform, or level the land. Players start out with Brigadiers (mobile units) that can terraform land. Dense areas take time, but most areas are transformed quickly. After, energy cores can be built on terraformed land to connect a beam of energy to the Frame. Frames can use the line of energy to move about the surface. A networked system of energy cores can provide a massive force field around the Frame, but it takes up a lot of resources when it’s on. Defense comes in the form of soldiers, officers, technicians, and units. Basic units can be nanomorphed in more complex technology, like laser snipers, sub-terrain missiles bombers, and more. Perimeter’s strength lies in the ability to change up units at will, and there are 30 morphable units to mix things up on the battlefield. While the strategy is different, the single-player campaign missions aren’t too intriguing. The Scourge are mindless drones that keep running straight into force fields, and your own units are more than capable of handling them in mass quantities. Other missions are based on escorting the Frame to a portal safely. Players who don’t enjoy the single player missions can head online to play online against up to 3 others. Which is good because last checked on GameSpy arcade, that was the total amount of people playing the game. Russian developer KD-LAB and 1C company have done a nice job with the graphic engine. The ground is full of contoured bumps that change as the land is terraformed. The effects with energy cores, force fields, and physical animations are done well. The sounds compliment each action but aren’t out of this world. But that British woman voice announcer who calls all the shots might get on your nerves. Perimeter is a nice approach to the average strategy game. There are unique concepts in the game that hardcore gamers should enjoy tweaking. Though the routine campaign missions, lack of multiplayer audience, and un-novice friendly interface might have some players looking elsewhere.
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