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Those ever popular sims just hit two more next-gen consoles. Already a hit on PS2, The Sims have found a home on GameCube and Xbox. The two versions differ slightly in visuals but hold the same gameplay that made the game a hit on PCs, plus has some additional console features that'll get newbies right into the action. First off, the differences between the GameCube and the Xbox versions. For some reason, the GC version maintains a smoother frame rate and more vibrant visuals than its Xbox counterpart. Models and environments on the GC stay around 60 frames per second when the camera swings all around the housing environment, while the Xbox version stays locked at 30 frames per second. The difference in visual quality doesn't effect the gameplay, but if you want the better looking one, go for the GC version.
Of course, the two games contain the exact same gameplay seen in the PS2 version. Players will start out with the "Get a Life" scenario that lets you play The Sims in level-based scenarios. The level will start with relatively simple goals: Borrow money from mom, fix the tv, cook dinner without causing a fire, and finding a job. As each level progresses the objectives get increasingly complex. After completing goals you'll gain new items to furnish your own custom house later. Passing each level also unlocks more gameplay modes in the game. If you don't want to go for the level-based play and dig deep into the simulation aspect of The Sims, you can do that as well. The Sims lets you customize your own character, build a house, furnish it, and live life any way you want. You'll eventually have to get a job to support all the living costs of course, and along the way you might find someone special to share that life with. But then again the life could turn out to be a complete disaster and potentially kill off a Sim by not paying attention to its needs. New to the console version of The Sims are two-player co-op modes, where each person competes in different scenarios. Play includes competing to get the most dating action, or trying to coax money out of investors. The console controls are simple and intuitive. The direction pad selects different quick menus to show your Sims' status, the triggers advance or slow down time. The left analog moves a cursor while the right analog swings the camera. The only quirk that makes things confusing is the fact that you have to switch to the d-pad to select menu options, rather than continue to use the left analog. It pauses the action and doesn't make much sense. The Sims have received a faithful translation to all next-gen consoles. The GC version gets a better graphics boost than the Xbox counterpart, but both versions pack the same great gameplay.
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