Reviewer
Kevin M. Jones

Date
6/29/2004

Review Data
Platform: Game Boy Advance
Publisher: Square Enix
Developer: Square Enix
Medium: Cartridge
Players: 1
Online: No
Also on: (n/a)
Grade (Guidelines)
A- Excellent
 Media
 Link this Review
 Slime Mori Mori [import]
Kevin is loving Square Enix's little blue slime Dragon Warrior spinoff.
Everyone interested in games knows the name Square Enix, but even with a track record as impressive as the one they have, they have been known to make some huge mistakes. Two of their biggest mistakes that I can think of off the top of my head, are the laughing scene in Final Fantasy X, and going into this year’s E3 without an announcement for Slime Mori Mori! Fans of the Dragon Warrior series should be extremely familiar with the cute little tear drop shaped creature that attacks you relentlessly; but not with anger, with a smile! Well now instead of defeating the ruthless blue slime with the golden smile, you get to be him (yes it is a guy because he is blue!) in the GBA action-RPG title Slime Mori Mori.

Slime Mori Mori isn’t your normal action-RPG, I mean look at your main character, he doesn’t have any hands. SMM is however, played from an overhead view like the classic Dragon Warrior series it was spawned from. Outside of the slimes and the overhead perspective, Slime Mori Mori couldn’t be anymore different than the long running Dragon Warrior franchise. The main slime has various abilities that will help him along his quest to restore his quant little slime town, after it had been laid to ruins. Moves such sd stretching like a rubber band and being able to slingshot himself across the screen. this is one of the many ways the little slime can deal damage to his foes. Not only do you pop your enemies one when you sling yourself, but you can then catch them and carry them on your back. This also applies to other various objects that you will encounter scattered all over the world. Items such as barrels, blocks of goal, and of course your fellow slime, that for some odd reason, can’t seem to walk themselves. Furthermore, our little slime hero can float like a bubble for a very short amount of time; along with a few other moves and power-ups he gathers during his journey.

Graphically Slime Mori Mori is one of the better looking games on the GBA. The game looks very much like its Dragon Warrior counterparts from the NES/SNES days, only with a higher level of detail and no rotating 3-D view. The slimes themselves look absolutely fantastic, as well as, the enemies. Also for the record, the saving sceme is one of the greatest things seen in a RPG in the last four or five years; It brings a smile to my face every time I see it. Musically SMM has one of the greatest soundtracks for a GBA game to date; remixing classic Dragon Warrior tunes and of course giving the people original content as well. The music is put together so well, it is one of the only games I use my headphone adapter for (sold separately), just so I don’t miss the music on the train ride to work.

All in all Slime Mori Mori is a wonderful experience that people all over the globe should be able to enjoy. It’s graphically one of the better looking games on the GBA. And combined with solid game mechanics, enjoyable and challenging dungeons and puzzles, and a top-notch soundtrack, makes Slime Mori Mori the best game North America has never heard of…yet. This game is hours of fun in a tiny plastic case, so do yourself a favor and import this game, or write Square Enix USA or Nintendo of America and demand that they localize this fine piece of gaming.



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