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Bike tricks are tough to pull off. Mat Hoffman’s Pro BMX doesn’t seem to cut the player any slack in this area. The title is comprehensive in features like the rest of Activision’s “Pro” lineup, but the gameplay doesn’t cut you enough air to trick your way up to a high score. There are four modes in MHPB – Training, Career, Time Trial and Free Ride. Career takes you through variety of challenges like capturing all the stars in level or getting a high point score. The title doesn’t lack in variety of modes, but when each mode counts on the underlying gameplay, it cuts short the potential of the entire game.
Bikers gain speed by pushing the direction they want to go. To gain more air you push up or down. The speed does get moving to a pretty good stride but there never feels like there’s enough room or enough air to pull of decent tricks. Tricks can be pulled off with a direction and the A or B button. But just after you’ve pushed a button combination, you’re about to hit the ground. If successive tricks are pull off the trick meter builds up to let players unleash one big trick. The title moves on a 2D plane and tries to add a third-dimensional element. There can be four horizontal lanes that can be switched on by pushing up or down. Levels also have rails to grind and ramps to jump. The best part about MHPB is its very animated biker. There are lots of tricks that can be performed and the biker animates accordingly. Every move looks real and smooth. The music isn’t too bad with rock music to get the adrenaline going. There isn’t a decent thud when the biker lands, but at least it looks painful enough. MHPB is a tough game to pull off on Game Boy Color. The 2D plane doesn’t keep the freedom and fun from its 3D counterpart. The jumps on this version are too short lived to keep the momentum high. But bike enthusiasts might want to check it out if they don’t mind a real scaled down version.
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