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Screens Updated: 6/24/2004 The new enhanced PlayStation 2 version will launch complete with online gameplay for up to 8 players. With brand new content exclusive to PlayStation 2, ToCA Race Driver 2 will feature a new circuit, Catalunya, and an expanded Championship structure, allowing 99 additional car and track combinations. There game also features a “Pro-Sim mode” for ultimate realism.
The PlayStation 2 edition of ToCA Race Driver 2 is constructed completely from the ground up by Codemasters’ renowned ToCA development team. The game runs at 60 frames-per-second with up to 21 drivers on track at the same time. Check out shots 71-78 for the new PS2 screens. Screens & Info Updated: 2/6/2004 TOCA Race Driver 2’s “Terminal Damage Engine” is the most realistic damage engine ever created for a racing game and affects the performance of each of the different 35 in-game cars. Windows smash, doors can be ripped open, and a head-on collision can end the race. There are no fake “resets” to miraculously restart the player back on his way; he’ll have to do the race all over again. Racers get both audio and visual cues when damage is inflicted. In addition to the detailed body-panel deformation and paint chips and bits lying on the race track, drivers will be able to hear the gearbox dropping gears, engine clanking, brakes screaming and other internal malfunctions. When the car’s hurt, the player knows all about it. The player won’t be punished too much. “Race Over” means just for that particular race. The save system in TOCA Race Driver 2 saves after every event, so the player will only have to re-run that one race in order to progress. The damage model system is based on detailed observation of real-life motor sports crashes for the ultimate in authenticity. Each vehicle model contains thousands of deformation points (and collision consequences are computed in real-time), so the crash effects occur exactly as they would in real life. The “Terminal Damage Engine” is fully scaled and allows for relative vehicle weights and forces, and can leave racers without windscreens, bumpers, and doors. Crash into one of the 4-ton trucks and the results are unthinkable. Screens Updated: 1/27/2004 Codemasters sent out a nice new batch of screens for their "Ultimate Racing Simulator". Screens & Info Updated: 12/16/2003 Codemasters sent over some brand new screens as well as new information on the RD2 exclusive Aston Martin DB9. "The 6.0-liter, 450 bhp, V12 Aston Martin DB9 is just one of the 35 powerful racing and production cars in Race Driver 2 that will make gamers feel like driving champions. Along with the DB9, additional cars include the Aston Martin DB5, the fabulous Ford GT, the super fast Koenig C62, the Land Rover Bowler Wildcat, the Nissan Skyline GT-R (R34), and the Jaguar XJ220." Codemasters today revealed what they believe to be their most ambitious racing title yet, Race Driver 2: The Ultimate Racing Simulator. The game is designed to be the definitive racing experience. “The depth of Race Driver 2 is unparalleled,” said Steven Lux, senior vice president of U.S. marketing for Codemasters. “The game features a completely new physics model, deformation system, and graphics engine. Couple these with Xbox Live, and Race Driver 2 delivers the ultimate online racing experience.” Race Driver 2 will feature an incredible variety of motor sports, including Street Racing, Stock Car, Open Wheel Grand Prix, Truck Racing, GT Sports Car Racing, Rally, DTM, V8 Supercars, Global GT Lights, Rally Cross, Formula Ford, Classic Car Racing, and more. “Visually, Race Driver 2 is going to be stunning,” said Gavin Raeburn, head of Codemasters’ racing development studio. “Our new rendering engine features complex dynamic lighting, perspective mapped shadows, multipass textures, procedural standing grass, and a host of post production techniques including true motion blur, depth of field, and iris effects – all at a rock steady 60fps. “Race Driver 2 also features our most advanced and intuitive handling model to date,” continued Raeburn. “Every physical nuance of each vehicle type is accurately modeled, from tire deformation when cornering to the centrifugal engine forces and complex aerodynamics.” Race Driver 2 will feature officially licensed tracks and championships as well as some of the world’s most powerful racing and street cars, including Ford (Mustang Cobra R, Ford GT, GT90, Falcon BA, F150 Lightning Pickup), Aston Martin (V12 Vanquish, DB7, DB5), Jaguar (XJ220, XKR, and E-Type), Mitsubishi (3000 GT, EVO 7), Subaru Impreza WRX, ABT-Audi TT-R, AMG-Mercedes CLK, and more. The game will feature 52 racing circuits including Texas Motor Speedway, Pikes Peak International Raceway, Laguna Seca, Surfers Paradise, Euro Speedway, Donington Park, Kyalami, and Road America. Race Driver 2 will continue the pioneering use of cinematic plot in racing games with the narrative being played out completely from the first person perspective. The player will see what the lead character sees, and will be able to create his own history. A “reality style” eliminator story will capture the competitive intrigue of 12 drivers battling their way to win the ultimate racing experience: a drive as a Masters Grand Prix professional. Visually, the cinematics will triple the detail of Pro Race Driver with characters now created from over 12,000 polygons.
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