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Blizzard’s much-hyped Tokyo Game Show announcement has been met with speculation from Internet fanboys the world over. One of the most rampant rumors has dealt with Blizzard exploring the StarCraft universe from an action perspective. As luck would have it, that guess turned out exactly right. StarCraft: Ghost, co-developed at Nihilistic Software (last known for Vampire: The Masquerade - Redemption), is headed to several consoles in late 2003, with specifics being withheld for a future announcement.
“We’re very excited about returning to the StarCraft series,” stated Mike Morhaime, Blizzard Entertainment president and co-founder. “Our roots are based in console gaming, and we look forward to developing this universe for the next-generation console systems.” At the moment, we know little of StarcCraft: Ghost’s storyline. What Blizzard has disclosed, however, are details on the main character, Nova, a woman who’s spent twenty years of her life in rigorous mental and physical training to become one of the few elite Ghost operatives. While Nova could certainly hold her own in a firefight, she won’t always be alone; skilled allies will be at her side. We are sure to hear much more about StarCraft: Ghost in the coming months, but for the time being, imagine the possibilities of these features: - Revolutionary new style of gameplay featuring enhanced physical and psionic abilities
- Hostile Environment Suit designed to magnify strength, agility, and speed
- Over-the-top special effects offer stunning visuals and unparalleled tactical realism
- Immersive 3D environments showcase rich textures and highly stylized character models
- Unique Calldown abilities allow players to target large-scale attacks from the ground
- A deeply evolving storyline set in Blizzard’s gritty sci-fi StarCraft universe
The StarCraft brand managed to strike a chord with gamers all over the world and through StarCraft: Ghost is a departure from the brand’s origin, it’s poised to be an interesting expansion. Look for more information in the coming months as Gaming Age learns it.
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