Previewer
Jim Cordeira

Updated
2/17/2006

Preview Data
Platform: PSP
Release: March 7th, 2006
Publisher: Koei
Developer: Omega Force
Medium: (n/a)
Players: 1 - 4
Online: (n/a)
Also on: (n/a)
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Arm yourself with classic Japanese weaponry and face relentless forces in massive combat. Set amidst Japan’s most volatile era, Samurai Warriors: State of War gives you control of famous samurai and legendary ninja, and engages you in an ever-unfolding war.

Features:

  • Includes all 19 fighters from Samurai Warriors and Samurai Warriors Xtreme Legends.
  • Strategy maps include terrain and features that create new tactical opportunities.
  • 37 Stages across 22 maps created exclusively for PSP. Battle in open plains or deadly castles.
  • Competitive multiplayer Vs. challenges for up to 4 players via wireless connection (ad hoc).
  • Wide-screen action uses the PSP’s full display, plus an option to toggle maps off.
  • All-new stories take you to open battlegrounds and mysterious trap-laden castles.
  • Expanded biographies of real samurai.

NEW! STRATEGY AND ACTION PHASES
The game’s Story and Free modes proceed through two alternating phases: Strategy and Action. In the Strategy phase players can view the entire battlefield, choose which bodyguard to take into battle, and plot movements. If the player enters enemy territory, the game proceeds to the combat of the Action phase.

The battlefield map for each stage is divided into a grid of smaller spaces representing bases, main camps, and allied and enemy ground.

Map spaces can also represent new tactical opportunities such as gates that block the player's path, and levees that can release a flood.

The types of map spaces and the player’s ability affect the number of spaces a player can move at once. After each action phase mission, the player receives a score of A, B, or C (with A being the best). A score of A allows the player to advance up to three squares deep into enemy territory during the Strategy phase, but doing so also increases the difficulty of the proceeding battle.

NEW! CHARMS AND HIDDEN ITEMS
Some battlefield spaces hold items called “Charms.” Charms are used during the Strategy phase, and they can boost health or strength, attack enemies, open gates or alter the battlefield in ways that are beneficial to the player. Charms have different effects and come in different shapes and sizes, so larger charms affect more map spaces.

The player acquires charms when a space where a charm is hidden is cleared, but only a few charms can be held at one time, thus encouraging the player to use charms often.

Hidden within the map are other items, including weapons, fighting skills, and gold. Enemies will also drop valuable items, such as gold and weapons

CHARACTER DEVELOPMENT SYSTEM
Characters will power up incrementally with every 50th enemy K.O., so players will feel their character growing stronger during each battle.

Unlike the Samurai Warriors games for PS2, Samurai Warriors: State of War doesn't use the "Skill Points" system, instead, to learn new techniques, the player must find "Skill Scrolls" during battle.

NEW! WIRELESS MULTIPLAYER CHALLENGES
Each player chooses a warrior and subofficers (bodyguards). Then, all players enter separate versions of the same battlefield, and all player-chosen characters are present on your battlefield, but with your opponents' characters appearing as computer- controlled characters. If a player is slain, he will recover with life gauge at half full.

Challenge #1: Vanguard: The player who defeats five enemy captains first wins. If no player defeats all five captains within the time limit, victory goes to the player with the fewest enemy captains remaining.

If a player defeats a character representing a rival player, that rival is assaulted and his attack power decreases. The defeated player's battlefield will also be invaded by one of the assaulting player's subofficers.

Challenge #2: Bandit: Defeated enemies drop valuable items. The first player to collect 10,000 gold wins. If time runs out, victory goes to the player with the most gold.

If a player is slain, that player will also lose 1,000 gold. Defeating a rival player's character challenges that character to a Subofficer Gamble. In a Subofficer Gamble, each player sends a subofficer to the other's battlefield. The first player to defeat the rival's subofficer wins. The winner of a Subofficer Gamble receives gold from the losing player. If a captain is defeated, a gold transport unit with 1,000 gold will appear on the battlefield.

WEAPON SYSTEM
Uncover new and better weapons for each Samurai Warrior hidden throughout the game’s 37 stages. The best weapons can only be found in Chaos mode!

OVER 200 SUBOFFICERS TO CHOOSE FROM
The player can take up to four subofficers (bodyguards) into battle. There are 200 subofficers to choose from. At certain stages in Story or Free mode, a defeated officer will join the player as a subofficer. The player can unlock hidden subofficers by clearing additional stages.

In addition to fighting along side you, a subofficer can raise your stats (Attack level, Speed, Musou gauge, etc.)



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