Previewer
Jim Cordeira

Updated
7/27/2009

Preview Data
Platform: PlayStation Network
Release: XBLA: July 29th, 09; PS3: Aug. 6th, 09
Publisher: Capcom
Developer: Backbone Entertainment/Capcom
Medium: Digital Download
Players: 1 - 2
Online: Yes
Also on: XBLA
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ESRB leaks do not lie. It's true! One very big leak, that everyone pretty much deemed unlikely, was a much sought after downloadable version of Marvel vs. Capcom 2 for the PS3/Xbox 360 through their respective download services. Well, Capcom finally made it official, and it's looking to be quite an awesome adaptation of the fan favorite fighter.

The game is set to hit Xbox Live Arcade and PlayStation Network this summer. The price has been announced to be $15 or 1200 Microsoft Points, and some players will get a chance to play the game as early as this week... if you own a PlayStation 3. This week a demo will hit the PlayStation Store exclusively. Xbox Live Arcade demos can only be released alongside the full game release unfortunately.

MvC2 is already announced to have a plethora of tweaks and options to make it the definitive console version by far. So far, they have included online play, HD upscaling and widescreen support, custom soundtracks and more, and there are even some surprises not yet revealed. Capcom loves us... they really do.

Read on for some more of the details as supplied by the folks at Capcom Unity. Make sure to check out the mysteriously named secret official site for more information, and take a gander at the first trailer below.

Features:

  • It's based on the Dreamcast code base – While the PS2 and Xbox versions of MvC2 were great, there are a few niggling issues in them that have caused the competitive community to continue using the Dreamcast version of the game. We wanted to bring you the very best version of the game, so we listened to the community and started with the Dreamcast.
  • There is online – With the game being developed by Backbone, we are using largely the same, critically acclaimed net code that we used in Super Street Fighter 2 Turbo HD Remix and with that will come our player match quarter mode/lobby system that has proven so popular. Naturally leaderboards and some form of stats tracking (details to be provided at a later date) will also be in the mix. So on the net code side, you're pretty much assured the best fighting game net code ever created for consoles.
  • HD upscaling options – Given that most people play Xbox 360s and PS3s on HD TVs, it's important to help make the game look better. We've refined our real-time sprite filtering to use even more advanced techniques and we're providing two upscaling options for the sprites… one we've termed "Crisp" the other we've termed "Smooth". It's a matter of personal preference for which one you'll enjoy more. For purists, if you'd like you can use the "Classic" setting, which leaves the sprites completely unfiltered. Because the filtering is applied in real-time, you can change these settings on the fly, mid-match if you choose. Our producer will be showing you some comparison screenshots in the coming days to better clarify the differences. The backgrounds in MvC2 are all 3D, and when rendered at higher resolutions look fantastic. The original textures and assets from the Dreamcast were actually much higher quality than the Dreamcast could really display at the time and when shown in HD, the impact is really quite amazing.
  • Widescreen – Again, with most people playing on HD displays, we wanted to figure out how to implement widescreen support. To do so, the camera field of view was widened (which we're able to do because of the 3D backgrounds effectively running off the "edges" of the 4:3 scenario) and there are a few camera tricks that minimize any impact on the gameplay. Play area is unchanged, and this is not a zoom and crop like HD Remix was. To put it simply, the gameplay area will be in a 4:3 field, while the viewing area will be widescreen. At the same time, for purists and competitive play, a 4:3 option (with vertical bars on the left and right) still exists.
  • No unlocking – While we love giving people unlockables in games, for this outing, there's not a lot of surprises in terms of what characters are in the game. All 56 characters will be unlocked at the start for immediate play, again great for tournament play where players won't need to mess with save game data or hacked versions (/shame).
  • Music Options – We love MvC2 but the original "jazzy" music has long been criticized even by ardent fans. Independent music volume controls and support of custom soundtracks on PS3 and 360 we deemed an important feature. Purists will still have what they love and fans






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